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26 lines
724 B
Plaintext
26 lines
724 B
Plaintext
#include "script_component.hpp"
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/*
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* Author:tcvm
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* Checks if you can deploy a weapon on the tripod
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*
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* Arguments:
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* 0: Target Tripod <OBJECT>
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* 0: Player <OBJECT>
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*
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* Return Value:
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* Wether or not you can deploy the weapon <BOOL>
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*
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* Example:
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* [cursorObject, player] call ace_csw_fnc_assemble_canDeployWeapon
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*
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* Public: No
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*/
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params ["_target", "_player", "", "_carryWeaponClassname"];
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if (isNil "_carryWeaponClassname") then { _carryWeaponClassname = secondaryWeapon _player };
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// If the current launcher has a config-value that defines the tripod, it is a CSW
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(alive _target) &&
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{(getText(configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "assembleTo" >> (typeOf _target))) != ""}
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