ACE3/addons/cargo/functions/fnc_addCargoVehiclesActions.sqf
Ozan Eğitmen 45a66ccfa1 Medical & Captive Load Menu Overhaul (#5519)
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00

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/*
* Author: Dystopian
* Create actions for nearest vehicles with cargo.
*
* Arguments:
* 0: Target <OBJECT>
*
* Return Value:
* Child actions <ARRAY>
*
* Example:
* [cursorObject] call ace_cargo_fnc_addCargoVehiclesActions
*
* Public: No
*/
#include "script_component.hpp"
params ["_target"];
private _statement = {
params ["_target", "_player", "_vehicle"];
[_player, _target, _vehicle] call FUNC(startLoadIn);
};
private _vehicles = (nearestObjects [_target, GVAR(cargoHolderTypes), MAX_LOAD_DISTANCE]) select {
private _hasCargoConfig = 1 == getNumber (configFile >> "CfgVehicles" >> typeOf _x >> QGVAR(hasCargo));
private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
(_hasCargoConfig || {_hasCargoPublic}) && {_x != _target}
};
[_vehicles, _statement, _target] call EFUNC(interact_menu,createVehiclesActions)