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https://github.com/acemod/ACE3.git
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c8e8a17111
- Fixed `isEngineOn` returning true on static objects - Fixed `fnc_readFuelCounter` for objects with infinite fuel
31 lines
867 B
C++
31 lines
867 B
C++
#define COMPONENT refuel
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define CBA_DEBUG_SYNCHRONOUS
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_REFUEL
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_REFUEL
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#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define REFUEL_INFINITE_FUEL -10
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#define REFUEL_ACTION_DISTANCE 7
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#define REFUEL_HOSE_LENGTH 12
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#define REFUEL_HOLSTER_WEAPON \
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \
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_unit action ["SwitchWeapon", _unit, _unit, 99];
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#define REFUEL_UNHOLSTER_WEAPON \
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_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \
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_unit selectWeapon _weaponSelect; \
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
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