ACE3/addons/spottingscope
PabstMirror efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
..
data Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
functions Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMoves.hpp better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
CfgOpticsEffect.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
CfgVehicles.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
CfgWeapons.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
config.cpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
stringtable.xml Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
XEH_preInit.sqf Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
XEH_PREP.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.