ACE3/addons/mk6mortar/functions/fnc_handlePlayerVehicleChanged.sqf
2015-04-07 19:30:07 -05:00

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/*
* Author: PabstMirror
* Handles player getting into new vehicle. Loads PFEG for mortar display if it is a mortar.
*
* Arguments:
* 0:Player <OBJECT>
* 1: New Vehicle <OBJECT>
*
* Return Value:
* No
*
* Example:
* [bob, mortar] call ace_mk6mortar_fnc_handlePlayerVehicleChanged;
*
* Public: No
*/
#include "script_component.hpp"
private ["_chargeText", "_xPos", "_yPos", "_wPos", "_hPos", "_tubeWeaponName", "_fireModes"];
PARAMS_2(_player,_newVehicle);
if (isNull _newVehicle) exitWith {};
if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
_chargeText = (findDisplay 46) ctrlCreate ["RscStructuredText", 80085];
_xPos = (profilenamespace getvariable ["IGUI_GRID_WEAPON_X", ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))]);
_yPos = 2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y", (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))]);
_wPos = 10 * (((safezoneW / safezoneH) min 1.2) / 40);
_hPos = 1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25);
_chargeText ctrlSetPosition [_xPos, _yPos, _wPos, _hPos];
_chargeText ctrlCommit 0;
_tubeWeaponName = (weapons _newVehicle) select 0;
_fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
[{
PARAMS_2(_args,_pfID);
EXPLODE_3_PVT(_args,_mortarVeh,_chargeText,_fireModes);
if ((vehicle ACE_player) != _mortarVeh) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
ctrlDelete _chargeText;
} else {
_useMils = _mortarVeh getVariable [QGVAR(useMils), true];
//Compute: 'charge' from weaponstate
_currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
_currentChargeMode = _fireModes find _currentFireMode;
_text = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", (localize "STR_ACE_MK6MORTAR_rangetable_charge"), _currentChargeMode, QUOTE(PATHTOF(UI\ui_charges.paa))];
_chargeText ctrlSetStructuredText parseText _text;
if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
//Don't like this solution, but it works
closeDialog 0;
[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
};
_display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
if (isNull _display) exitWith {}; //It may be null for the first frame
//Hud should hidden in 3rd person
_notGunnerView = cameraView != "GUNNER";
//Update CurrentElevation Display:
if (_notGunnerView) then {
(_display displayCtrl 80175) ctrlSetText "";
} else {
_elevDeg = parseNumber ctrlText (_display displayCtrl 175);
if (_useMils) then {
(_display displayCtrl 80175) ctrlSetText str round (_elevDeg * 6400 / 360);
} else {
(_display displayCtrl 80175) ctrlSetText str _elevDeg;
};
};
//Update ElevationNeeded Display:
if (_notGunnerView || (!GVAR(allowComputerRangefinder))) then {
(_display displayCtrl 80176) ctrlSetText "";
} else {
_elevDeg = parseNumber ctrlText (_display displayCtrl 176);
if (_elevDeg <= 0) then { //Bad data means "----" out of range
(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
} else {
if (_useMils) then {
(_display displayCtrl 80176) ctrlSetText str round (_elevDeg * 6400 / 360);
} else {
(_display displayCtrl 80176) ctrlSetText str _elevDeg;
};
};
};
//Update Heading Display:
if (_notGunnerView || (!GVAR(allowCompass))) then {
(_display displayCtrl 80156) ctrlSetText "";
} else {
_rotationDegrees = ((getDir _mortarVeh) + (((-180 / PI) * (_mortarVeh animationPhase "mainTurret")) + 360)) % 360;
if (_useMils) then {
(_display displayCtrl 80156) ctrlSetText str round (_rotationDegrees * 6400 / 360);
} else {
(_display displayCtrl 80156) ctrlSetText (ctrlText (_display displayCtrl 156));
};
};
};
}, 0, [_newVehicle, _chargeText,_fireModes]] call CBA_fnc_addPerFrameHandler;