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6ce625a52f
* Cleanup spaces in config macros * remove extra whitespace before call --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class GVAR(checkAmmo) {
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displayName = CSTRING(checkAmmo);
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condition = QUOTE(GVAR(showCheckAmmoSelf) && {_player call FUNC(canCheckAmmoSelf)});
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statement = QUOTE(call FUNC(checkAmmo));
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exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
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};
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};
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};
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class ACE_Actions {
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class ACE_Weapon {
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class GVAR(linkBelt) {
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displayName = CSTRING(linkBelt);
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distance = 2;
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condition = QUOTE(([ARR_2(_player,_target)] call FUNC(getAmmoToLinkBelt)) > 0);
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(startLinkingBelt));
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exceptions[] = {"isNotInside"};
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};
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class GVAR(checkAmmo) {
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displayName = CSTRING(checkAmmo);
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distance = 2;
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condition = QUOTE(call FUNC(canCheckAmmo));
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statement = QUOTE(call FUNC(checkAmmo));
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exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
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};
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};
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};
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};
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class ACE_Actions {
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class ACE_MainActions {
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class GVAR(checkAmmo) {
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displayName = CSTRING(checkAmmo);
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distance = 2;
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condition = QUOTE(call FUNC(canCheckAmmo));
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statement = QUOTE(call FUNC(checkAmmo));
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exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
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};
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};
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};
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};
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};
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