ACE3/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
2016-06-03 20:57:21 +02:00

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/*
* Author: Glowbal
* IV Treatment callback
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: SelectionName <STRING>
* 3: Treatment classname <STRING>
* 4: Item <STRING>
* 5: specific Spot <NUMBER> (default: -1)
*
* Return Value:
* Succesful treatment started <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_caller", "_target", "_selectionName", "_className", "_items", "", ["_specificSpot", -1]];
[_target, "activity", LSTRING(Activity_bandagedPatient), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
[_target, "activity_view", LSTRING(Activity_bandagedPatient), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
if !([_target] call FUNC(hasMedicalEnabled)) exitWith {
_this call FUNC(treatmentBasic_bandage);
};
if (local _target) then {
[QGVAR(treatmentAdvanced_bandageLocal), [_target, _className, _selectionName, _specificSpot]] call CBA_fnc_localEvent;
} else {
[QGVAR(treatmentAdvanced_bandageLocal), [_target, _className, _selectionName, _specificSpot], _target] call CBA_fnc_targetEvent;
};
/* {
if (_x != "") then {
[_target, _x] call FUNC(addToTriageCard);
};
}forEach _items;*/
true;