ACE3/addons/medical_engine
pterolatypus 79ea841eeb
Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
..
functions Medical Damage - Determine ammo damage type through config property (#7608) 2020-04-07 21:52:20 -05:00
$PBOPREFIX$ merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
CfgActions.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
CfgEventHandlers.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
CfgExtendedAnimation.hpp treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
CfgMoves.hpp simplify animations config 2018-07-21 09:16:05 +02:00
CfgVehicles.hpp Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527) 2020-02-16 18:34:46 -06:00
CfgWeapons.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
config.cpp Move scream and moan sounds to medical feedback (#6438) 2018-07-18 19:21:27 +01:00
README.md merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
script_component.hpp Medical Engine without parentheses 2019-06-18 16:03:21 +02:00
script_macros_config.hpp Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
script_macros_medical.hpp Medical - Make some constants variables (#7236) 2019-10-20 11:14:31 -05:00
XEH_postInit.sqf Medical - Fix being stuck in unconscious animation after ragdoll (#7499) 2020-02-22 21:39:14 +01:00
XEH_preInit.sqf Medical Engine - Apply damage to the correct hitpoint (#7415) 2020-02-28 17:54:53 +01:00
XEH_PREP.hpp Medical Engine - Apply damage to the correct hitpoint (#7415) 2020-02-28 17:54:53 +01:00
XEH_preStart.sqf merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00

ace_medical_engine

Links Arma 3 soldier health simulation to ACE medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.