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* Determine ammo damage type through config property * Tabs * Add warning when property is missing Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fixed up inheritance Some classes were not editable; changes moved to relevant subclasses instead * Newlines for readability * More sensible default value * Fix mistakes I added * Update addons/medical_damage/CfgAmmo.hpp * Pre-cache special values for damage types * Support # values For backwards compatibility Co-Authored-By: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
CfgActions.hpp | ||
CfgEventHandlers.hpp | ||
CfgExtendedAnimation.hpp | ||
CfgMoves.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
script_macros_config.hpp | ||
script_macros_medical.hpp | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |