mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
77 lines
2.1 KiB
Plaintext
77 lines
2.1 KiB
Plaintext
//#define DEBUG_MODE_FULL
|
|
#include "script_component.hpp"
|
|
#include "\ca\editor\Data\Scripts\dikCodes.h"
|
|
|
|
private["_phase", "_absPhase", "_degPhase", "_found_anim", "_setDir"];
|
|
|
|
PARAMS_1(_gun);
|
|
|
|
GVAR(shiftingSpeed) = getArray(configFile >> "CfgVehicles" >> typeOf _gun >> "ACE" >> "ACE_ARTY" >> "shiftingSpeed");
|
|
|
|
GVAR(dragGun) = _gun;
|
|
closeDialog 0;
|
|
player attachTo [_gun, [0,0,-0.27], "shift_left"];
|
|
|
|
GVAR(stopDragging) = false;
|
|
_phase = GVAR(dragGun) animationPhase "MainTurret";
|
|
|
|
_absPhase = (abs _phase) mod 6400;
|
|
|
|
if(_phase < 0) then {
|
|
_absPhase = 6400-_absPhase;
|
|
};
|
|
_degPhase = MIL2DEG(_absPhase);
|
|
|
|
player setDir (_degPhase + 70) mod 360;
|
|
|
|
FUNC(handleKeydown) = {
|
|
private "_phase";
|
|
PARAMS_5(_display,_dikCode,_shift,_ctrl,_alt);
|
|
|
|
_size = GVAR(shiftingSpeed) select 0;
|
|
if(_shift) then {
|
|
_size = GVAR(shiftingSpeed) select 1;
|
|
};
|
|
|
|
_result = true;
|
|
if(_dikCode in (actionKeys "moveBack")) then {
|
|
_phase = GVAR(dragGun) animationPhase "MainTurret_RotateFast";
|
|
_phase = (floor _phase);
|
|
_new_phase = _phase-_size;
|
|
GVAR(dragGun) animate["MainTurret_RotateFast", _new_phase];
|
|
_result = false;
|
|
};
|
|
if(_dikCode in (actionKeys "stand") || {_dikCode in (actionKeys "crouch")}) then {
|
|
[] call FUNC(endShift);
|
|
_result = true;
|
|
};
|
|
_result
|
|
};
|
|
|
|
GVAR(drag_keyDownId) = (findDisplay 46) displayAddEventHandler ["KeyDown", QUOTE(_this call FUNC(handleKeydown))];
|
|
|
|
player playMove "ACINPKNLMSTPSRASWRFLDNON";
|
|
|
|
waitUntil { animationState player == "ACINPKNLMSTPSRASWRFLDNON" };
|
|
|
|
while { !GVAR(stopDragging) } do {
|
|
if( !(alive player) || {!(alive GVAR(dragGun))} || {GVAR(dragGun) call CBA_fnc_locked} ) exitWith {
|
|
[] call FUNC(endShift);
|
|
};
|
|
if !(animationState player in ["acinpknlmstpsraswrfldnon","acinpknlmwlksraswrfldb"]) exitWith {
|
|
player switchMove "ACINPKNLMSTPSRASWRFLDNON";
|
|
[] call FUNC(endShift);
|
|
};
|
|
_phase = GVAR(dragGun) animationPhase "MainTurret_RotateFast";
|
|
|
|
_absPhase = (abs _phase) mod 6400;
|
|
|
|
if(_phase < 0) then {
|
|
_absPhase = 6400-_absPhase;
|
|
};
|
|
_degPhase = MIL2DEG(_absPhase);
|
|
_setDir = (_degPhase + 70) mod 360;
|
|
player setDir _setDir;
|
|
sleep 0.01;
|
|
};
|