ACE3/TO_MERGE/ace/arty_mortars/fnc_shiftRight.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
#include "\ca\editor\Data\Scripts\dikCodes.h"
private["_phase", "_absPhase", "_degPhase", "_found_anim", "_setDir"];
PARAMS_1(_gun);
GVAR(shiftingSpeed) = getArray(configFile >> "CfgVehicles" >> typeOf _gun >> "ACE" >> "ACE_ARTY" >> "shiftingSpeed");
GVAR(dragGun) = _gun;
closeDialog 0;
player attachTo [_gun, [0,0,-0.27], "shift_right"];
GVAR(stopDragging) = false;
_phase = GVAR(dragGun) animationPhase "MainTurret";
_absPhase = (abs _phase) mod 6400;
if(_phase < 0) then {
_absPhase = 6400-_absPhase;
};
_degPhase = MIL2DEG(_absPhase);
player setDir (_degPhase - 70) mod 360;
FUNC(handleKeydown) = {
private "_phase";
PARAMS_5(_display,_dikCode,_shift,_ctrl,_alt);
_size = GVAR(shiftingSpeed) select 0;
if(_shift) then {
_size = GVAR(shiftingSpeed) select 1;
};
_result = true;
if(_dikCode in (actionKeys "moveBack")) then {
_phase = GVAR(dragGun) animationPhase "MainTurret_RotateFast";
_phase = (floor _phase);
_new_phase = _phase+_size;
GVAR(dragGun) animate["MainTurret_RotateFast", _new_phase];
_result = false;
};
if(_dikCode in (actionKeys "stand") || {_dikCode in (actionKeys "crouch")}) then {
[] call FUNC(endShift);
_result = true;
};
_result
};
GVAR(drag_keyDownId) = (findDisplay 46) displayAddEventHandler ["KeyDown", QUOTE(_this call FUNC(handleKeydown))];
player playActionNow "grabDrag";
waitUntil { animationState player == "ACINPKNLMSTPSRASWRFLDNON" };
while { !GVAR(stopDragging) } do {
if( !(alive player) || {!(alive GVAR(dragGun))} || {GVAR(dragGun) call CBA_fnc_locked} ) exitWith {
[] call FUNC(endShift);
};
if !(animationState player in ["acinpknlmstpsraswrfldnon","acinpknlmwlksraswrfldb"]) exitWith {
player switchMove "ACINPKNLMSTPSRASWRFLDNON";
[] call FUNC(endShift);
};
_phase = GVAR(dragGun) animationPhase "MainTurret_RotateFast";
_absPhase = (abs _phase) mod 6400;
if(_phase < 0) then {
_absPhase = 6400-_absPhase;
};
_degPhase = MIL2DEG(_absPhase);
_setDir = (_degPhase - 70) mod 360;
player setDir _setDir;
sleep 0.01;
};