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https://github.com/acemod/ACE3.git
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7fa73744e9
* Removed getVariable QGVAR(Adjustment) boilerplate * Less calls to setVariablePublic * Removed vanilla zeroing element hiding (fixes warning in log file) * Moved settings evaluation into ace_settingsInitialized event handler
66 lines
2.4 KiB
Plaintext
66 lines
2.4 KiB
Plaintext
/*
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* Author: KoffeinFlummi, Ruthberg
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* Changes the adjustment for the current scope
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Turret and Direction <NUMBER>
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* 2: Major Step <BOOL>
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*
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* Return Value:
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* Did we adjust anything? <BOOL>
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*
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* Example:
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* [player, ELEVATION_UP, false] call ace_scopes_fnc_adjustScope
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_weaponIndex", "_zeroing", "_optic", "_opticConfig", "_verticalIncrement", "_horizontalIncrement", "_maxVertical", "_maxHorizontal", "_adjustment"];
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params ["_unit", "_turretAndDirection", "_majorStep"];
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if (!(_unit isKindOf "Man")) exitWith {false};
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if (currentMuzzle _unit != currentWeapon _unit) exitWith {false};
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if (!GVAR(enabled)) exitWith {false};
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_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {false};
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_adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
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if (!(GVAR(canAdjustElevation) select _weaponIndex) && (_turretAndDirection in [ELEVATION_UP, ELEVATION_DOWN])) exitWith {false};
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if (!(GVAR(canAdjustWindage) select _weaponIndex) && (_turretAndDirection in [WINDAGE_UP, WINDAGE_DOWN])) exitWith {false};
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_zeroing = _adjustment select _weaponIndex;
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_zeroing params ["_elevation", "_windage", "_zero"];
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(GVAR(scopeAdjust) select _weaponIndex) params ["_maxVertical", "_verticalIncrement", "_maxHorizontal", "_horizontalIncrement"];
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switch (_turretAndDirection) do {
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case ELEVATION_UP: { _elevation = _elevation + _verticalIncrement };
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case ELEVATION_DOWN: { _elevation = _elevation - _verticalIncrement };
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case WINDAGE_LEFT: { _windage = _windage - _horizontalIncrement };
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case WINDAGE_RIGHT: { _windage = _windage + _horizontalIncrement };
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};
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if (_majorStep) then {
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switch (_turretAndDirection) do {
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case ELEVATION_UP: { _elevation = ceil(_elevation) };
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case ELEVATION_DOWN: { _elevation = floor(_elevation) };
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case WINDAGE_LEFT: { _windage = floor(_windage) };
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case WINDAGE_RIGHT: { _windage = ceil(_windage) };
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};
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};
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_elevation = round(_elevation * 10) / 10;
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_windage = round(_windage * 10) / 10;
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if ((_elevation + _zero) < _maxVertical select 0 or (_elevation + _zero) > _maxVertical select 1) exitWith {false};
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if (_windage < _maxHorizontal select 0 or _windage > _maxHorizontal select 1) exitWith {false};
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[_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment);
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true
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