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ec0ece059f
add more text, don't delete dead unit
38 lines
858 B
Plaintext
38 lines
858 B
Plaintext
/*
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* Author: bux578
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* Switches back to the original player unit
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*
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* Arguments:
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* 0: Original player unit <OBJECT>
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* 1: Respawned unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_originalPlayerUnit, _currentUnit] call ace_switchunits_fnc_switchBack
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_originalPlayerUnit"];
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[_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
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[{
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params ["_args", "_pfhId"];
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_args params ["_originalPlayerUnit", "_currentUnit"];
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if (local _originalPlayerUnit) exitWith {
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selectPlayer _originalPlayerUnit;
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// deleteVehicle _currentUnit;
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// private _layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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// _layer cuttext ["","plain"];
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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};
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}, 0.2, _this] call CBA_fnc_addPerFrameHandler;
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