ACE3/addons/common/config.cpp
PabstMirror ba5d44b848
Allow displayTextStructured to be moved via game layout settings (#6102)
* Allow displayTextStructured to be moved via game layout settings

Fix #6081

* Fix comment, add upperleft bounds check
2018-02-09 14:27:40 -06:00

98 lines
2.5 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main","ace_modules"};
author = CSTRING(ACETeam);
authors[] = {"KoffeinFlummi"};
url = ECSTRING(main,URL);
VERSION_CONFIG_COMMON;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgLocationTypes.hpp"
#include "CfgSounds.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgMoves.hpp"
#include "CfgVoice.hpp"
#include "CfgUnitInsignia.hpp"
#include "CfgEden.hpp"
class ACE_Rsc_Display_Base {
idd = -1;
type = 0;
style = 48;
name = "";
duration = 999999;
fadeIn = 0;
fadeOut = 0;
font = "TahomaB";
size = 1;
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
};
class ACE_Rsc_Control_Base {
idc = 1;
type = 0;
style = 48;
lineSpacing = 0;
moving = 1;
text = "";
size = 1;
sizeEx = 0;
font = "TahomaB";
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
x = 0;
y = 0;
w = 0;
h = 0;
};
#include "ACE_Settings.hpp"
#include "define.hpp"
#include <ProgressScreen.hpp>
#include <HintConfig.hpp>
#include <RscInfoType.hpp>
#include "CompassControl.hpp"
class CfgUIGrids {
class IGUI {
class Presets {
class Arma3 {
class Variables {
grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (3 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"};
};
};
};
class Variables {
class grid_ACE_displayText {
displayName = "ACE Hint";
description = "Textual in game feedback to the player.";
preview = QPATHTOF(UI\ace_hint_ca.paa);
saveToProfile[] = {0,1};
};
};
};
};
class ACE_Extensions {
extensions[] = {};
};
class ACE_Tests {
vehicleTransportInventory = QPATHTOF(dev\test_vehicleInventory.sqf);
mapConfigs = QPATHTOF(dev\test_mapConfigs.sqf);
};