mirror of
https://github.com/acemod/ACE3.git
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1b86063ade
* Initial commit
* Change order
* ace-ify functions
* Add function headers, tweak onPylonMirror function
* Finish localization
* Fix trivial idc collision
* Styling
* Add self as author
* Add interaction for the dialog
* Add settings to enable menu and change behaviour
* Add strings
* Move changes into pylons component
* Progress
* Only one function left!
* Fix issues with overlapping players, Use LINKFUNC
* Add progress bar
* I need to switch branches
* Remove old pylon weapons from aircraft
* Explicitly set new pylon's ammo to 0
* Replace magic numbers with ID list
* Align controls properly
* Remove space before eol
* Add ability to add/remove FRIES
* 🐛 Whoops
* Fix logic errors
* Value of 1 means helicopter has built-in FRIES
* Add pilot/gunner switch button
Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.
* Add quick zeus module
* Add a way to retrieve scripted pylon turrets
Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.
* Use getNumber default
* Use common's getPylonTurret
* Make dialog close on apply for zeus
* Handle UI Scaling better
* Prevent progressBar from failing in zeus
* Remove unnecessary stringtable key
38 lines
931 B
C++
38 lines
931 B
C++
#define COMPONENT pylons
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#define COMPONENT_BEAUTIFIED Pylons
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_PYLONS
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_PYLONS
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#define DEBUG_SETTINGS DEBUG_SETTINGS_PYLONS
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define ID_DIALOG 654654
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#define ID_TEXT_TITLEBAR 100
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#define ID_BACKGROUND_DIALOG 110
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#define ID_BACKGROUND_PICTURE 111
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#define ID_PICTURE_AIRCRAFT 120
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#define ID_CHECKBOX_MIRROR 130
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#define ID_TEXT_MIRROR 140
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#define ID_CHECKBOX_FRIES 141
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#define ID_TEXT_FRIES 142
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#define ID_TEXT_LISTTITLE 150
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#define ID_LIST_LOADOUTS 160
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#define ID_EDIT_LOADOUTNAME 170
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#define ID_BUTTON_SAVE 180
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#define ID_BUTTON_LOAD 190
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#define ID_BUTTON_DELETE 200
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#define ID_BUTTON_APPLY 210
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#define ID_BUTTON_CLOSE 211
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#define ID_TEXT_BANNER 220
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