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50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
/*
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* Authors: Ruthberg
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* Updates the ammo and weapon class names
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*
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* Arguments:
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* unit <OBJECT>
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*
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* Return Value:
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* Update successful? <BOOLEAN>
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*
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* Example:
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* unit call ace_rangecard_fnc_updateClassNames
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_ammoClass", "_magazineClass", "_weaponClass", "_ammo", "_ammoConfig", "_parentClasses"];
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_unit = _this;
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_ammoClass = "";
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_magazineClass = "";
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_weaponClass = primaryWeapon _unit;
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if (_weaponClass == "") exitWith { (GVAR(ammoClass) != "" && GVAR(magazineClass) != "" && GVAR(weaponClass) != "") };
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{
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_ammo = getText (configFile >> "CfgMagazines" >> _x >> "ammo");
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_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
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_parentClasses = [_ammoConfig, true] call BIS_fnc_returnParents;
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if ("BulletBase" in _parentClasses) exitWith {
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_ammoClass = _ammo;
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_magazineClass = _x;
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};
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} forEach (primaryWeaponMagazine _unit);
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if (_ammoClass == "") exitWith { (GVAR(ammoClass) != "" && GVAR(magazineClass) != "" && GVAR(weaponClass) != "") };
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if (_unit == ACE_player) then {
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GVAR(ammoClass) = _ammoClass;
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GVAR(magazineClass) = _magazineClass;
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GVAR(weaponClass) = _weaponClass;
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} else {
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GVAR(ammoClassCopy) = _ammoClass;
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GVAR(magazineClassCopy) = _magazineClass;
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GVAR(weaponClassCopy) = _weaponClass;
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};
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true
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