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48f45ae27a
* Move zeus SelfActions to config * Port CBA PR #1048 * Move Land_Camping_Light_off_F TurnOn action to config * Move createModule function to script func * Update addons/zeus/functions/fnc_canCreateModule.sqf Co-Authored-By: dedmen <dedmen@users.noreply.github.com> * Apply suggestions from code review Co-Authored-By: dedmen <dedmen@users.noreply.github.com> * Teaching it a lesson about spacing * Update CBA: script_macros_common.hpp * Just change admin in cba macro
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
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PREP(addObjectToCurator);
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PREP(bi_moduleArsenal);
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PREP(bi_moduleCurator);
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PREP(bi_moduleMine);
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PREP(bi_moduleProjectile);
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PREP(bi_moduleRemoteControl);
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PREP(canCreateModule);
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PREP(getModuleDestination);
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PREP(handleZeusUnitAssigned);
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PREP(moduleAddArsenal);
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PREP(moduleAddAceArsenal);
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PREP(moduleAddSpareTrack);
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PREP(moduleAddSpareWheel);
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PREP(moduleAddOrRemoveFRIES);
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PREP(moduleCaptive);
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PREP(moduleCargoParadrop);
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PREP(moduleConfigurePylons);
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PREP(moduleGarrison);
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PREP(moduleGlobalSetSkill);
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PREP(moduleGroupSide);
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PREP(moduleHeal);
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PREP(moduleLoadIntoCargo);
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PREP(moduleRemoveArsenal);
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PREP(moduleRemoveAceArsenal);
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PREP(moduleSearchNearby);
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PREP(moduleSetEngineer);
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PREP(moduleSetMedic);
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PREP(moduleSetMedicalVehicle);
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PREP(moduleSetMedicalFacility);
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PREP(moduleSetRepairFacility);
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PREP(moduleSetRepairVehicle);
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PREP(moduleSimulation);
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PREP(moduleSuicideBomber);
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PREP(moduleSuppressiveFire);
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PREP(moduleSuppressiveFireLocal);
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PREP(moduleSurrender);
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PREP(moduleTeleportPlayers);
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PREP(moduleToggleFlashlight);
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PREP(moduleToggleNvg);
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PREP(moduleUnconscious);
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PREP(moduleUnGarrison);
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PREP(moduleZeusSettings);
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PREP(showMessage);
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PREP(ui_attributeCargo);
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PREP(ui_attributeRadius);
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PREP(ui_defendArea);
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PREP(ui_garrison);
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PREP(ui_editableObjects);
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PREP(ui_globalSetSkill);
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PREP(ui_groupSide);
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PREP(ui_patrolArea);
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PREP(ui_searchArea);
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PREP(ui_setEngineer);
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PREP(ui_suicideBomber);
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PREP(ui_teleportPlayers);
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PREP(ui_toggleFlashlight);
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PREP(ui_toggleNvg);
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PREP(zeusAttributes);
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