ACE3/addons/zeus/XEH_PREP.hpp
Dedmen Miller 48f45ae27a Move SelfActions from postInit to config (#6791)
* Move zeus SelfActions to config

* Port CBA PR #1048

* Move Land_Camping_Light_off_F TurnOn action to config

* Move createModule function to script func

* Update addons/zeus/functions/fnc_canCreateModule.sqf

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Teaching it a lesson about spacing

* Update CBA: script_macros_common.hpp

* Just change admin in cba macro
2019-02-24 13:36:50 -06:00

60 lines
1.4 KiB
C++

PREP(addObjectToCurator);
PREP(bi_moduleArsenal);
PREP(bi_moduleCurator);
PREP(bi_moduleMine);
PREP(bi_moduleProjectile);
PREP(bi_moduleRemoteControl);
PREP(canCreateModule);
PREP(getModuleDestination);
PREP(handleZeusUnitAssigned);
PREP(moduleAddArsenal);
PREP(moduleAddAceArsenal);
PREP(moduleAddSpareTrack);
PREP(moduleAddSpareWheel);
PREP(moduleAddOrRemoveFRIES);
PREP(moduleCaptive);
PREP(moduleCargoParadrop);
PREP(moduleConfigurePylons);
PREP(moduleGarrison);
PREP(moduleGlobalSetSkill);
PREP(moduleGroupSide);
PREP(moduleHeal);
PREP(moduleLoadIntoCargo);
PREP(moduleRemoveArsenal);
PREP(moduleRemoveAceArsenal);
PREP(moduleSearchNearby);
PREP(moduleSetEngineer);
PREP(moduleSetMedic);
PREP(moduleSetMedicalVehicle);
PREP(moduleSetMedicalFacility);
PREP(moduleSetRepairFacility);
PREP(moduleSetRepairVehicle);
PREP(moduleSimulation);
PREP(moduleSuicideBomber);
PREP(moduleSuppressiveFire);
PREP(moduleSuppressiveFireLocal);
PREP(moduleSurrender);
PREP(moduleTeleportPlayers);
PREP(moduleToggleFlashlight);
PREP(moduleToggleNvg);
PREP(moduleUnconscious);
PREP(moduleUnGarrison);
PREP(moduleZeusSettings);
PREP(showMessage);
PREP(ui_attributeCargo);
PREP(ui_attributeRadius);
PREP(ui_defendArea);
PREP(ui_garrison);
PREP(ui_editableObjects);
PREP(ui_globalSetSkill);
PREP(ui_groupSide);
PREP(ui_patrolArea);
PREP(ui_searchArea);
PREP(ui_setEngineer);
PREP(ui_suicideBomber);
PREP(ui_teleportPlayers);
PREP(ui_toggleFlashlight);
PREP(ui_toggleNvg);
PREP(zeusAttributes);