mirror of
https://github.com/acemod/ACE3.git
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f30727e566
RHS Compatibility - fixes shemagh having overlay despite no goggles
111 lines
4.1 KiB
C++
111 lines
4.1 KiB
C++
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class CfgGlasses {
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class G_Combat;
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class rhs_ess_black: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_black: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_clear: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_orange: G_Combat {
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ACE_Color[] = {1,0.5,0};
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ACE_TintAmount = 8.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhs_googles_yellow: G_Combat {
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ACE_Color[] = {0,0,-1.5};
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ACE_TintAmount = 8.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_oakley_goggles_base: G_Combat {
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_oakley_goggles_blk: rhsusf_oakley_goggles_base {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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};
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class rhsusf_oakley_goggles_clr: rhsusf_oakley_goggles_base {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 0;
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};
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class rhsusf_oakley_goggles_ylw: rhsusf_oakley_goggles_base {
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ACE_Color[] = {0,0,-1.5};
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ACE_TintAmount = 8.0;
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};
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class rhsusf_shemagh_gogg_base: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_shemagh2_gogg_base: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
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};
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class rhsusf_shemagh_base: G_Combat {
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ACE_Overlay = "";
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ACE_OverlayDirt = "";
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ACE_OverlayCracked = "";
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ACE_Resistance = 0;
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ACE_Protection = 0;
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ACE_DustPath = "";
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};
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class rhsusf_shemagh2_base: G_Combat {
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ACE_Overlay = "";
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ACE_OverlayDirt = "";
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ACE_OverlayCracked = "";
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ACE_Resistance = 0;
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ACE_Protection = 0;
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ACE_DustPath = "";
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};
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};
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