ACE3/optionals/compat_rhs_usf3/CfgGlasses.hpp
armyinf0703 f30727e566 fixes shemagh having overlay despite no goggles (#5665)
RHS Compatibility - fixes shemagh having overlay despite no goggles
2017-10-24 13:39:45 -05:00

111 lines
4.1 KiB
C++

class CfgGlasses {
class G_Combat;
class rhs_ess_black: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_black: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_clear: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_orange: G_Combat {
ACE_Color[] = {1,0.5,0};
ACE_TintAmount = 8.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_yellow: G_Combat {
ACE_Color[] = {0,0,-1.5};
ACE_TintAmount = 8.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_oakley_goggles_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_oakley_goggles_blk: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
};
class rhsusf_oakley_goggles_clr: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 0;
};
class rhsusf_oakley_goggles_ylw: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,-1.5};
ACE_TintAmount = 8.0;
};
class rhsusf_shemagh_gogg_base: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_shemagh2_gogg_base: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_shemagh_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "";
ACE_OverlayCracked = "";
ACE_Resistance = 0;
ACE_Protection = 0;
ACE_DustPath = "";
};
class rhsusf_shemagh2_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "";
ACE_OverlayCracked = "";
ACE_Resistance = 0;
ACE_Protection = 0;
ACE_DustPath = "";
};
};