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58 lines
2.0 KiB
Plaintext
58 lines
2.0 KiB
Plaintext
/*
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* Author: Norrin, Rocko, Ruthberg
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*
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* Handles HuntIR projectiles
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*
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
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if (_ammo != "F_HuntIR") exitWith {};
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[{
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params ["_projectile"];
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//If null (deleted or hit water) exit:
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if (isNull _projectile) exitWith {};
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//If it's not spinning (hit ground), bail:
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if ((vectorMagnitude (velocity _projectile)) < 0.1) exitWith {};
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"ACE_HuntIR_Propell" createVehicle (getPosATL _projectile);
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[{
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private ["_huntir"];
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params ["_position"];
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_huntir = createVehicle ["ACE_HuntIR", _position, [], 0, "FLY"];
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_huntir setPosATL _position;
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_huntir setVariable [QGVAR(startTime), ACE_time, true];
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[{
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params ["_args", "_idPFH"];
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_args params ["_huntir"];
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if (isNull _huntir) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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private ["_parachuteDamage", "_velocity"];
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_parachuteDamage = _huntir getHitPointDamage "HitParachute";
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if (_parachuteDamage > 0) then {
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_velocity = velocity _huntir;
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_velocity set [2, -1 min -20 * sqrt(_parachuteDamage)];
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_huntir setVelocity _velocity;
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_huntir setVectorUp [0, 0, 1];
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};
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}, 0, [_huntir]] call CBA_fnc_addPerFrameHandler;
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}, [getPosATL _projectile vectorAdd [0, 0, 50]], 2, 0] call EFUNC(common,waitAndExecute);
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}, [_projectile], 5, 0] call EFUNC(common,waitAndExecute);
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