ACE3/addons/atragmx/functions/fnc_calculate_solution.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

201 lines
8.7 KiB
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#include "script_component.hpp"
/*
* Author: Ruthberg
* Calculates the fireing solution
*
* Arguments:
* 0: Scope base angle <NUMBER>
* 1: Bullet mass <NUMBER>
* 2: Bore height <NUMBER>
* 3: air friction <NUMBER>
* 4: muzzle velocity <NUMBER>
* 5: temperature <NUMBER>
* 6: barometric pressure <NUMBER>
* 7: relative humidity <NUMBER>
* 8: simulation steps <NUMBER>
* 9: wind speed <ARRAY>
* 10: wind direction <NUMBER>
* 11: inclination angle <NUMBER>
* 12: target speed <NUMBER>
* 13: target range <NUMBER>
* 14: ballistic coefficient <NUMBER>
* 15: drag model <NUMBER>
* 16: atmosphere model <STRING>
* 17: Store range card data? <BOOL>
* 18: Stability factor <NUMBER>
* 19: Twist Direction <NUMBER>
* 20: Latitude <NUMBER>
*
* Return Value:
* 0: Elevation (MOA) <NUMBER>
* 1: Windage (MOA) <ARRAY>
* 2: Lead (MOA) <NUMBER>
* 3: Time of fligth (SECONDS) <NUMBER>
* 4: Remaining velocity (m/s) <NUMBER>
* 5: Remaining kinetic energy (ft·lb) <NUMBER>
* 6: Vertical coriolis drift (MOA) <NUMBER>
* 7: Horizontal coriolis drift (MOA) <NUMBER>
* 8: Spin drift (MOA) <NUMBER>
*
* Example:
* call ace_atragmx_fnc_calculate_solution
*
* Public: No
*/
params [
"_scopeBaseAngle", "_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity",
"_temperature", "_barometricPressure", "_relativeHumidity", "_simSteps", "_windSpeed",
"_windDirection", "_inclinationAngle", "_targetSpeed", "_targetRange", "_bc", "_dragModel",
"_atmosphereModel", "_storeRangeCardData", "_stabilityFactor", "_twistDirection", "_latitude",
"_directionOfFire"
];
_windSpeed params ["_windSpeed1", "_windSpeed2"];
private _tx = 0;
private _tz = 0;
private _lastBulletPos = [0, 0, 0];
private _bulletPos = [0, 0, 0];
private _bulletVelocity = [0, 0, 0];
private _bulletAccel = [0, 0, 0];
private _bulletSpeed = 0;
private _gravity = [0, sin(_scopeBaseAngle + _inclinationAngle) * -GRAVITY, cos(_scopeBaseAngle + _inclinationAngle) * -GRAVITY];
private _deltaT = 1 / _simSteps;
private _elevation = 0;
private _windage1 = 0;
private _windage2 = 0;
private _lead = 0;
private _TOF = 0;
private _trueVelocity = [0, 0, 0];
private _trueSpeed = 0;
private _verticalCoriolis = 0;
private _verticalDeflection = 0;
private _horizontalCoriolis = 0;
private _horizontalDeflection = 0;
private _spinDrift = 0;
private _spinDeflection = 0;
private _n = 0;
private _range = 0;
private _trueRange = 0;
private _rangeFactor = 1;
if (_storeRangeCardData) then {
if (GVAR(currentUnit) == 1) then {
_rangeFactor = 1.0936133;
};
GVAR(rangeCardData) = [];
};
private _wind1 = [cos(270 - _windDirection * 30) * _windSpeed1, sin(270 - _windDirection * 30) * _windSpeed1, 0];
private _wind2 = [cos(270 - _windDirection * 30) * _windSpeed2, sin(270 - _windDirection * 30) * _windSpeed2, 0];
private _windDrift = 0;
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
_bc = parseNumber(("ace_advanced_ballistics" callExtension format["atmosphericCorrection:%1:%2:%3:%4:%5", _bc, _temperature, _barometricPressure, _relativeHumidity, _atmosphereModel]));
};
private _eoetvoesMultiplier = 0;
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
_eoetvoesMultiplier = 2 * (0.0000729 * _muzzleVelocity / -GRAVITY) * cos(_latitude) * sin(_directionOfFire);
};
_bulletPos set [0, 0];
_bulletPos set [1, 0];
_bulletPos set [2, -(_boreHeight / 100)];
_bulletVelocity set [0, 0];
_bulletVelocity set [1, Cos(_scopeBaseAngle) * _muzzleVelocity];
_bulletVelocity set [2, Sin(_scopeBaseAngle) * _muzzleVelocity];
while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do {
_bulletSpeed = vectorMagnitude _bulletVelocity;
_trueVelocity = _bulletVelocity vectorDiff _wind1;
_trueSpeed = vectorMagnitude _trueVelocity;
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
private _drag = parseNumber(("ace_advanced_ballistics" callExtension format["retard:%1:%2:%3:%4", _dragModel, _bc, _trueSpeed, _temperature]));
_bulletAccel = (vectorNormalized _trueVelocity) vectorMultiply (-1 * _drag);
} else {
_bulletAccel = _trueVelocity vectorMultiply (_trueSpeed * _airFriction);
};
_bulletAccel = _bulletAccel vectorAdd _gravity;
_lastBulletPos = _bulletPos;
_bulletPos = _bulletPos vectorAdd (_bulletVelocity vectorMultiply (_deltaT * 0.5));
_bulletVelocity = _bulletVelocity vectorAdd (_bulletAccel vectorMultiply _deltaT);
_bulletPos = _bulletPos vectorAdd (_bulletVelocity vectorMultiply (_deltaT * 0.5));
_TOF = _TOF + _deltaT;
if (_storeRangeCardData) then {
_range = GVAR(rangeCardStartRange) + _n * GVAR(rangeCardIncrement);
if ((_bulletPos select 1) * _rangeFactor >= _range && _range <= GVAR(rangeCardEndRange)) then {
_trueRange = _range / _rangeFactor;
if (_trueRange != 0) then {
_tx = (_lastBulletPos select 0) + (_trueRange - (_lastBulletPos select 1)) * ((_bulletPos select 0) - (_lastBulletPos select 0)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
_tz = (_lastBulletPos select 2) + (_trueRange - (_lastBulletPos select 1)) * ((_bulletPos select 2) - (_lastBulletPos select 2)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
_elevation = - atan(_tz / _trueRange);
_windage1 = - atan(_tx / _trueRange);
_windDrift = (_wind2 select 0) * (_TOF - _trueRange / _muzzleVelocity);
_windage2 = - atan(_windDrift / _trueRange);
_lead = (_targetSpeed * _TOF) / (Tan(MRAD_TO_DEG(1)) * _trueRange);
};
_kineticEnergy = 0.5 * (_bulletMass / 1000 * (_bulletSpeed ^ 2));
_kineticEnergy = _kineticEnergy * 0.737562149;
if ((missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) && (_bulletPos select 1) > 0) then {
// Coriolis
_horizontalDeflection = 0.0000729 * (_bulletPos select 1) * _TOF * sin(_latitude);
_horizontalCoriolis = - atan(_horizontalDeflection / (_bulletPos select 1));
_windage1 = _windage1 + _horizontalCoriolis;
_windage2 = _windage2 + _horizontalCoriolis;
// Eoetvoes
_verticalDeflection = (_bulletPos select 2) * _eoetvoesMultiplier;
_verticalCoriolis = - atan(_verticalDeflection / (_bulletPos select 1));
_elevation = _elevation + _verticalCoriolis;
// Spin drift
_spinDeflection = _twistDirection * 0.0254 * 1.25 * (_stabilityFactor + 1.2) * _TOF ^ 1.83;
_spinDrift = - atan(_spinDeflection / (_bulletPos select 1));
_windage1 = _windage1 + _spinDrift;
_windage2 = _windage2 + _spinDrift;
};
GVAR(rangeCardData) set [_n, [_range, _elevation * 60, [_windage1 * 60, _windage2 * 60], _lead, _TOF, _bulletSpeed, _kineticEnergy]];
_n = _n + 1;
};
};
};
if (_targetRange != 0) then {
_tx = (_lastBulletPos select 0) + (_targetRange - (_lastBulletPos select 1)) * ((_bulletPos select 0) - (_lastBulletPos select 0)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
_tz = (_lastBulletPos select 2) + (_targetRange - (_lastBulletPos select 1)) * ((_bulletPos select 2) - (_lastBulletPos select 2)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
_elevation = - atan(_tz / _targetRange);
_windage1 = - atan(_tx / _targetRange);
_windDrift = (_wind2 select 0) * (_TOF - _targetRange / _muzzleVelocity);
_windage2 = - atan(_windDrift / _targetRange);
_lead = (_targetSpeed * _TOF) / (Tan(MRAD_TO_DEG(1)) * _targetRange);
};
_kineticEnergy = 0.5 * (_bulletMass / 1000 * (_bulletSpeed ^ 2));
_kineticEnergy = _kineticEnergy * 0.737562149;
if ((missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) && (_bulletPos select 1) > 0) then {
// Coriolis
_horizontalDeflection = 0.0000729 * (_bulletPos select 1) * _TOF * sin(_latitude);
_horizontalCoriolis = - atan(_horizontalDeflection / (_bulletPos select 1));
_windage1 = _windage1 + _horizontalCoriolis;
_windage2 = _windage2 + _horizontalCoriolis;
// Eoetvoes
_verticalDeflection = (_bulletPos select 2) * _eoetvoesMultiplier;
_verticalCoriolis = - atan(_verticalDeflection / (_bulletPos select 1));
_elevation = _elevation + _verticalCoriolis;
// Spin drift
_spinDeflection = _twistDirection * 0.0254 * 1.25 * (_stabilityFactor + 1.2) * _TOF ^ 1.83;
_spinDrift = - atan(_spinDeflection / (_bulletPos select 1));
_windage1 = _windage1 + _spinDrift;
_windage2 = _windage2 + _spinDrift;
};
[_elevation * 60, [_windage1 * 60, _windage2 * 60], _lead, _TOF, _bulletSpeed, _kineticEnergy, _verticalCoriolis * 60, _horizontalCoriolis * 60, _spinDrift * 60]