ACE3/addons/atragmx/functions/fnc_true_muzzle_velocity.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Ruthberg
* Trues the muzzle velocity
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_atragmx_fnc_true_muzzle_velocity
*
* Public: No
*/
private _referenceDrop = GVAR(truingDropDropData) select 0;
private _actualDrop = GVAR(truingDropDropData) select 1;
if (Round(_actualDrop * 10) / 10 == Round(_referenceDrop * 10) / 10) exitWith {};
private _step = 10;
if (_actualDrop > _referenceDrop) then {
_step = -10;
};
private _solutionInput = +GVAR(targetSolutionInput);
_solutionInput set [ 8, 200];
_solutionInput set [13, GVAR(truingDropRangeData) select 0];
private _muzzleVelocity = _solutionInput select 4;
{
_step = _step * _x;
while { _actualDrop * _step < _referenceDrop * _step } do {
_muzzleVelocity = _muzzleVelocity + _step;
_solutionInput set [4, _muzzleVelocity];
private _result = _solutionInput call FUNC(calculate_solution);
_referenceDrop = (_result select 0);
};
} forEach [1, -0.1];
GVAR(truingDropMuzzleVelocity) = _muzzleVelocity;