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9c4a32d1df
* It just works automagically
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
/*
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* Author: Glowbal, Ruthberg, joko // Jonas
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* Handle the PFH for Bullets
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_advanced_ballistics_fnc_handleFirePFH
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*
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* Public: No
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*/
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#include "script_component.hpp"
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{
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_x params ["_bullet","_caliber","_bulletTraceVisible","_index"];
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if (!alive _bullet) then {
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GVAR(allBullets) deleteAt (GVAR(allBullets) find _x);
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} else {
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private _bulletVelocity = velocity _bullet;
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private _bulletPosition = getPosASL _bullet;
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if (_bulletTraceVisible && {vectorMagnitude _bulletVelocity > BULLET_TRACE_MIN_VELOCITY}) then {
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drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
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};
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_bullet setVelocity (_bulletVelocity vectorAdd (parseSimpleArray ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6", _index, _bulletVelocity, _bulletPosition, wind, ASLToATL(_bulletPosition) select 2, CBA_missionTime toFixed 6])));
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};
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nil
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} count +GVAR(allBullets);
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if (GVAR(allBullets) isEqualTo []) then {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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GVAR(BulletPFH) = nil;
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};
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