ACE3/addons/rearm/functions/fnc_getTurretMagazineAmmo.sqf
Tuupertunut 0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00

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/*
* Author: Tuupertunut
* Returns the current ammo counts in all magazines of given class in turret.
*
* BIS command "magazineTurretAmmo" is broken at the time of writing (2017-06-24)
* (https://feedback.bistudio.com/T79689). This function is intended as a workaround for it,
* extracting the data from the array returned by "magazinesAllTurrets".
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Turret Path <ARRAY>
* 2: Magazine Classname <STRING>
*
* Return Value:
* Current ammo counts in magazines. <ARRAY of NUMBERs>
*
* Example:
* [vehicle, [0], "200Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_getTurretMagazineAmmo
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_turretPath", "_magazineClass"];
private _ammo = magazinesAllTurrets _vehicle select {(_x select 0) isEqualTo _magazineClass && {(_x select 1) isEqualTo _turretPath}} apply {_x select 2};
_ammo