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0644ad9ca2
* Added workaround functions for turret magazine ammo. * Switched to retrieving turrets dynamically instead of looking them up from an array. * Refactoring only, no functional changes * Repurposed getNeedRearmMagazines as a general purpose rearm info function + more. * The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one. * Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module. Fixed bugs: * Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions. * Pylon rearm was trying to set ammo count on empty pylons. Note: rearmSuccessLocal is not yet fixed! * Rearming no longer switches shell types in cannons/mortars. * Added Tuupertunut to authors. * Rearming no longer switches shell types. 2nd try. Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned. * Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines. * Small fixes and comments. * Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines. The latter describes much better what the function actually does. * Removed redundant checks. * Refactoring. * Fixed spaces in macros. * Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
28 lines
907 B
Plaintext
28 lines
907 B
Plaintext
/*
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* Author: Tuupertunut
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* Returns the current ammo counts in all magazines of given class in turret.
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*
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* BIS command "magazineTurretAmmo" is broken at the time of writing (2017-06-24)
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* (https://feedback.bistudio.com/T79689). This function is intended as a workaround for it,
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* extracting the data from the array returned by "magazinesAllTurrets".
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Turret Path <ARRAY>
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* 2: Magazine Classname <STRING>
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*
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* Return Value:
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* Current ammo counts in magazines. <ARRAY of NUMBERs>
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*
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* Example:
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* [vehicle, [0], "200Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_getTurretMagazineAmmo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle", "_turretPath", "_magazineClass"];
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private _ammo = magazinesAllTurrets _vehicle select {(_x select 0) isEqualTo _magazineClass && {(_x select 1) isEqualTo _turretPath}} apply {_x select 2};
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_ammo
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