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b31abee4fd
* Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains
23 lines
382 B
Plaintext
23 lines
382 B
Plaintext
/*
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* Author: Ruthberg, commy2
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* Checks if the player can deploy a sandbag.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Can deploy <BOOL>
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*
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* Example:
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* [ACE_player] call ace_sandbag_fnc_canDeploy
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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if !("ACE_Sandbag_empty" in items _unit) exitWith {false};
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_unit call EFUNC(common,canDig)
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