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dbe6a04e8a
* Optimise spectator loops `count` is only quicker than `forEach` when the final command returns a boolean or nil. `forEach` is quicker if the final command returns any other data type. * Use `forEach` instead of `count`
146 lines
4.5 KiB
Plaintext
146 lines
4.5 KiB
Plaintext
/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Function used update the things to 3D draw
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Examples:
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* [] call ace_spectator_fnc_ui_updateIconsToDraw
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _iconsToDraw = [];
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private _entitiesToDraw = [];
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// camToWorld is used instead of camera object to account for FPP
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private _camPos = AGLToASL positionCameraToWorld [0,0,0];
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{
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private _vehicle = vehicle _x;
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private _inVehicle = (_vehicle != _x);
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private _distanceToCameraSqr = _camPos distanceSqr _x;
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if (_distanceToCameraSqr <= DISTANCE_ICONS_SQR && { !_inVehicle || { _x == effectiveCommander _vehicle } }) then {
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private _group = group _x;
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private _isLeader = _x == leader _group;
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private _groupColor = [side _group] call BIS_fnc_sideColor;
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// Calculate distance fade
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(_distanceToCameraSqr call {
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if (_this <= 250000) exitWith { // 500^2
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[1, 4, -2.5, 0.04]
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};
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if (_this <= 1000000) exitWith { // 1000^2
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[0.75, 3.5, -2.2, 0.035]
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};
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if (_this <= 2250000) exitWith { // 1500^2
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[0.5, 3, -1.9, 0.03]
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};
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if (_this <= 4000000) exitWith { // 2000^2
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[0.3, 2.5, -1.6, 0.025]
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};
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if (_this <= 6250000) exitWith { // 2500^2
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[0.2, 2, -1.3, 0.02]
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};
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[0.15, 1.5, -1, 0.015]
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}) params ["_fadeByDistance", "_sizeByDistance", "_heightByDistance", "_fontSizeByDistance"];
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// Apply color fade
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_groupColor set [3, _fadeByDistance];
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// Show unit name only if camera is near enough
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if (_distanceToCameraSqr < DISTANCE_NAMES_SQR) then {
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private _name = ([_x] call EFUNC(common,getName)) select [0, NAME_MAX_CHARACTERS];
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if !(isPlayer _x) then { _name = format ["%1: %2", localize "str_player_ai", _name]; };
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if (_inVehicle) then {
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private _crewCount = (({alive _x} count (crew _vehicle)) - 1);
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if (_crewCount > 0) then {
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_name = format ["%1 (+%2)", _name, _crewCount];
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};
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};
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// Draw unit name for effective commander or all units on foot
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_iconsToDraw pushBack [_x, 2, [
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"",
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[1,1,1,1],
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[0,0,0],
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0,
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_heightByDistance,
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0,
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_name,
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2,
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_fontSizeByDistance,
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"PuristaMedium",
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"center"
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]];
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} else {
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// Draw group name for effective commander or leader on foot
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if (_inVehicle || _isLeader) then {
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_iconsToDraw pushBack [_x, 0, [
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"",
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[1,1,1,_fadeByDistance],
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[0,0,0],
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0,
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_heightByDistance,
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0,
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groupID _group,
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2,
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_fontSizeByDistance,
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"PuristaMedium",
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"center"
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]];
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};
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};
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// Draw group icon for effective commander or leader on foot
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if (_inVehicle || _isLeader) then {
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_iconsToDraw pushBack [_x, 0, [
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[_group, true] call FUNC(getGroupIcon),
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_groupColor,
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[0,0,0],
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_sizeByDistance,
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_sizeByDistance,
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0,
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"",
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0,
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0.035,
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"PuristaMedium",
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"center"
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]];
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};
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// Draw unit icon for effective commander or all units on foot
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_iconsToDraw pushBack [_x, 1, [
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[ICON_UNIT, ICON_REVIVE] select (NEEDS_REVIVE(_x)),
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_groupColor,
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[0,0,0],
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_sizeByDistance,
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_sizeByDistance,
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0,
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"",
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0,
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0.035,
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"PuristaMedium",
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"center"
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]];
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// Track entities themselves for use with fired EH
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_entitiesToDraw pushBack _vehicle;
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// Add fired EH for drawing and icon highlighting
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if (GETVAR(_vehicle,GVAR(firedEH),-1) == -1) then {
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SETVAR(_vehicle,GVAR(firedEH),_vehicle addEventHandler [ARR_2("Fired",{_this call FUNC(handleFired)})]);
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};
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};
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} forEach ([] call FUNC(getTargetEntities));
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GVAR(iconsToDraw) = _iconsToDraw;
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GVAR(entitiesToDraw) = _entitiesToDraw;
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