ACE3/addons/hearing/functions/fnc_updateHearingProtection.sqf

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/*
* Author: PabstMirror
* Updates the hearing protection and volume attenuation for player on earbuds/helmet change
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_hearing_fnc_updateHearingProtection
*
* Public: No
*/
#include "script_component.hpp"
TRACE_1("params",_this);
if (isNull ACE_player) exitWith {
GVAR(damageCoefficent) = 0;
GVAR(volumeAttenuation) = 1;
};
// Handle Earplugs
private _hasEarPlugsIn = [ACE_player] call FUNC(hasEarPlugsIn);
GVAR(damageCoefficent) = [1, 0.25] select _hasEarPlugsIn;
GVAR(volumeAttenuation) = [1, GVAR(EarplugsVolume)] select _hasEarPlugsIn;
// Handle Headgear
if (headgear ACE_player != "") then {
private _protection = (getNumber (configFile >> "CfgWeapons" >> (headgear ACE_player) >> QGVAR(protection))) min 1;
GVAR(damageCoefficent) = GVAR(damageCoefficent) * (1 - _protection);
private _attenuation = (getNumber (configFile >> "CfgWeapons" >> (headgear ACE_player) >> QGVAR(lowerVolume))) min 1;
GVAR(volumeAttenuation) = GVAR(volumeAttenuation) * (1 - _attenuation);
};