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* Use hashmaps for interactions * Update addons/interact_menu/functions/fnc_splitPath.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Account for case sensitivity * Update addons/interact_menu/functions/fnc_compileMenu.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: esteldunedain
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* Removes an action from a class
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*
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* Arguments:
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* 0: TypeOf of the class <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Full path of the new action <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [typeOf cursorTarget, 0,["ACE_TapShoulderRight","VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass;
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*
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* Public: No
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*/
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params ["_objectType", "_typeNum", "_fullPath"];
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_objectType = _objectType call EFUNC(common,getConfigName);
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private _res = _fullPath call FUNC(splitPath);
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_res params ["_parentPath", "_actionName"];
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private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
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private _actionTrees = _namespace getOrDefault [_objectType, []];
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private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
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if (isNil "_parentNode") exitWith {};
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// Iterate through children of the father
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private _found = false;
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{
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if (((_x select 0) select 0) == _actionName) exitWith {
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TRACE_2("Deleting Action",_forEachIndex,_x);
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_found = true;
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(_parentNode select 1) deleteAt _forEachIndex;
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};
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} forEach (_parentNode select 1);
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if (!_found) then {
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WARNING("Failed to find action to delete");
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};
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