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2a9358ab03
* Simplify virtual spectator code * Rename camTarget GVAR for linter * Fix respawn template breaking virtual spectators
85 lines
2.2 KiB
Plaintext
85 lines
2.2 KiB
Plaintext
/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Function used to perform camera ticks
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*
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* Updates camera position in follow mode
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* Updates camera focus if current focus becomes null (in unit modes)
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* Updates camera when focus enters/exits a vehicle
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* Updates camera lights position
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* addMissionEventHandler ["EachFrame", {call ace_spectator_fnc_cam_tick}]
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*
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* Public: No
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*/
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#include "script_component.hpp"
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BEGIN_COUNTER(camTick);
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private _cameraMode = GVAR(camMode);
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private _camTarget = GVAR(camFocus);
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// UI mouse handler makes use of delta time between camera ticks
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private _currentTime = diag_tickTime;
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GVAR(camDeltaTime) = _currentTime - GVAR(camLastTickTime);
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GVAR(camLastTickTime) = _currentTime;
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// If no focus in unit camera modes try to find a new one
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if (_cameraMode != MODE_FREE) then {
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private _focus = if (isNull _camTarget) then {
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private _testFocus = ([] call FUNC(getTargetEntities)) select 0;
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if (isNil "_testFocus") then {
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objNull
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} else {
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_testFocus
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}
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} else {
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_camTarget
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};
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// If new focus was found then switch to it
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if (!isNull _focus && {_focus != _camTarget}) then {
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[_focus] call FUNC(setFocus);
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};
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// Update the follow camera position
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if (!isNull _focus && {_cameraMode == MODE_FOLLOW}) then {
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[_focus] call FUNC(cam_prepareTarget);
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};
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};
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// Refresh the local variable
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_camTarget = GVAR(camFocus);
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// Focus get in / out of vehicle state
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if !(isNull _camTarget) then {
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private _targetInVeh = GVAR(camTargetInVehicle);
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if (GVAR(camHasTarget)) then {
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if (!_targetInVeh && { vehicle _camTarget != _camTarget }) then {
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[_camTarget] call FUNC(cam_setTarget);
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GVAR(camTargetInVehicle) = true;
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};
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if (_targetInVeh && { vehicle _camTarget == _camTarget }) then {
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[_camTarget] call FUNC(cam_setTarget);
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GVAR(camTargetInVehicle) = false;
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};
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};
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} else {
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GVAR(camTargetInVehicle) = false;
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};
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// Camera lights
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if (count GVAR(camLights) > 1) then {
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(GVAR(camLights) select 1) setPosASL (AGLToASL (screenToWorld getMousePosition));
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};
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END_COUNTER(camTick);
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