ACE3/addons/interaction/functions/fnc_joinTeam.sqf
2015-09-28 15:37:18 +02:00

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/*
* Author: commy2
* Unit joins a fire team.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Team <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "YELLOW"] call ace_interaction_fnc_joinTeam
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_team"];
// make sure correct team is set on JIP
_unit setVariable [QGVAR(assignedFireTeam), _team, true]; // @todo reset variable for Respawn+JIP - bug
// join fire team on every machine in that group
["assignTeam", units group _unit, [_unit, _team]] call EFUNC(common,targetEvent);
// display message
if (_unit == ACE_player) then {
private "_message";
if (_team == "MAIN") then {
_message = localize LSTRING(LeftTeam);
} else {
_team = localize format [LSTRING(Team%1), _team];
_message = format [localize LSTRING(JoinedTeam), _team];
};
["displayTextStructured", _message] call EFUNC(common,localEvent);
};