ACE3/addons/medical_treatment
Daniel Lee f4dbe5229e Medical - Option for treatment to require holstering/lowering weapon. (#7063)
* Option for medical treatment to require holstering/lowering weapon, with an option for examine category items to still be available.

* Vehicles cause holster settings to be ignored.

Unsure whether to expand this into it's own setting (disallow all medical in vehicles? only allow if both medic and patient are in the same vehicle? what about people in the back of transports healing those in the cab?), but just going to leave it as is for now.

* Replace !isEqualTo with != in for performance reasons.

Resolves line 33 PR review.

* Merge settings, short circuit

* move logic to new file
2019-10-08 10:44:36 -05:00
..
data Medical - Finish splint/fracture (#7045) 2019-06-22 16:47:35 -05:00
functions Medical - Option for treatment to require holstering/lowering weapon. (#7063) 2019-10-08 10:44:36 -05:00
sounds implement custom treatment sounds 2016-09-29 18:45:18 +02:00
ui Medical - Finish splint/fracture (#7045) 2019-06-22 16:47:35 -05:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_Facilities.hpp Medical Treatment - Add medical facility classes config (#7047) 2019-06-11 20:02:40 -05:00
ACE_Medical_Treatment_Actions.hpp Remove Atropine (#7212) 2019-10-05 22:25:29 +02:00
ACE_Medical_Treatment.hpp Remove Atropine (#7212) 2019-10-05 22:25:29 +02:00
Cfg3DEN.hpp Medical Treatment - Add medical facility classes config (#7047) 2019-06-11 20:02:40 -05:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgReplacementItems.hpp Medical - Finish splint/fracture (#7045) 2019-06-22 16:47:35 -05:00
CfgVehicles.hpp Remove Atropine (#7212) 2019-10-05 22:25:29 +02:00
CfgWeapons.hpp Change medical item masses to be same as old medical (#7200) 2019-10-05 22:25:38 +02:00
config.cpp Medical - Cleanup settings (#7057) 2019-06-28 11:50:11 -05:00
initSettings.sqf Medical - Option for treatment to require holstering/lowering weapon. (#7063) 2019-10-08 10:44:36 -05:00
script_component.hpp Medical - add dummy cfgVehicle entries for old modules (#7091) 2019-07-05 15:32:19 -05:00
stringtable.xml Medical - Option for treatment to require holstering/lowering weapon. (#7063) 2019-10-08 10:44:36 -05:00
XEH_postInit.sqf Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030) 2019-06-11 19:25:05 -05:00
XEH_preInit.sqf Medical - Various debugging and fix cpr anim speed (#7122) 2019-08-06 08:10:33 -05:00
XEH_PREP.hpp Medical - Option for treatment to require holstering/lowering weapon. (#7063) 2019-10-08 10:44:36 -05:00
XEH_preStart.sqf Change split medical in two components 2016-06-13 17:00:56 +02:00