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25f36d9340
AI - Fix garrison pathing
71 lines
2.0 KiB
Plaintext
71 lines
2.0 KiB
Plaintext
#include "script_component.hpp"
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[QGVAR(AISection), {
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params [["_units", [], [[]]], ["_sections", [], [[]]], ["_bool", true, [true]]];
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{
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private _section = _x;
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{
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if (_bool) then {
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_x enableAI _section;
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LOG_3("%1 enableAI %2 | ID: %3",_x,_section,clientOwner);
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} else {
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_x disableAI _section;
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LOG_3("%1 disableAI %2 | ID: %3",_x,_section,clientOwner);
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};
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} forEach (_units select {local _x});
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} forEach _sections;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(unGarrison), FUNC(unGarrison)] call CBA_fnc_addEventHandler;
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[QGVAR(doMove), {
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params ["_unitsArray"];
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{
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_x params ["_unit", "_pos"];
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_unit setDestination [_pos, "LEADER PLANNED", true];
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_unit doMove _pos;
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LOG_3("%1 doMove %2 | ID: %3",_unit,_pos,clientOwner);
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} forEach _unitsArray;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setBehaviour), {
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params ["_groupsArray", "_behaviour"];
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{
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_x setBehaviour _behaviour;
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LOG_3("%1 setBehaviour %2 | ID: %3",_x,_behaviour,clientOwner);
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} forEach _groupsArray;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(enableAttack), {
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params ["_unitsArray", "_mode"];
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{
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_x enableAttack _mode;
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LOG_3("%1 enableAttack %2 | ID: %3",_x,_mode,clientOwner);
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} forEach _unitsArray;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setUnitPos), {
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params ["_unit", "_mode"];
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_unit setUnitPos _mode;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setSpeedMode), {
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params ["_unit", "_mode"];
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_unit setSpeedMode _mode;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setCombatMode), {
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params ["_unit", "_mode"];
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_unit setCombatMode _mode;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(allowFleeing), {
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params ["_unit", "_cowardice"];
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_unit allowFleeing _cowardice;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(enableGunLights), {
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params ["_unit", "_mode"];
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_unit enableGunLights _mode;
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}] call CBA_fnc_addEventHandler;
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