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bdeb347ea9
* medical_damage - cleanup woundHandler naming * woundsHandlerBase
22 lines
496 B
Plaintext
22 lines
496 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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call FUNC(parseConfigForInjuries);
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addMissionEventHandler ["Loaded",{
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INFO("Mission Loaded - Reloading medical configs for extension");
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// Reload configs into extension (handle full game restart)
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call FUNC(parseConfigForInjuries);
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}];
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[QEGVAR(medical,woundReceived), LINKFUNC(woundReceived)] call CBA_fnc_addEventHandler;
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ADDON = true;
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