mirror of
https://github.com/acemod/ACE3.git
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f54beb5c86
Added correct hooks for fuel trucks Added code for finding closest hook Cleanup
94 lines
3.6 KiB
Plaintext
94 lines
3.6 KiB
Plaintext
/*
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* Author: GitHawk
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* Take a fuel nozzle
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*
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* Arguments:
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* 0: The unit <OBJECT>
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* 1: The target <OBJECT>
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* 2: The nozzle <OBJECT> (optional)
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, target, truck] call ace_refuel_fnc_takeNozzle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_endPosOffset"],
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params ["_unit", "_target", "_nozzle"];
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[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit];
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_unit action ["SwitchWeapon", _unit, _unit, 99];
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if (isNull _nozzle) then { // func is called on fuel truck
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_endPosOffset = getArray (configFile >> "CfgVehicles" >> typeOf _target >> "ace_refuel_hooks");
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if (count _endPosOffset == 2) then {
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if (_unit distance (_target modelToWorld (_endPosOffset select 0)) < _unit distance (_target modelToWorld (_endPosOffset select 1))) then {
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_endPosOffset = _endPosOffset select 0;
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} else {
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_endPosOffset = _endPosOffset select 1;
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};
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} else {
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_endPosOffset = _endPosOffset select 0;
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};
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// TODO add pickup animation ?
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[{
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params ["_unit", "_target", "_endPosOffset"];
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_newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit;
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_newNozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
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_unit setVariable [QGVAR(nozzle), _newNozzle];
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_rope = ropeCreate [_target, _endPosOffset, _newNozzle, [0, 0, 0], 12];
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_newNozzle setVariable [QGVAR(attachPos), _endPosOffset, true];
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_newNozzle setVariable [QGVAR(source), _target, true];
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_newNozzle setVariable [QGVAR(rope), _rope, true];
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_target setVariable [QGVAR(isConnected), true, true];
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}, [_unit, _target, _endPosOffset], 2, 0] call EFUNC(common,waitAndExecute);
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[{
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private ["_nozzle"];
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params ["_args", "_pfID"];
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_args params ["_unit", "_source", "_endPosOffset"];
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if (_unit distance (_source modelToWorld _endPosOffset) > 10) exitWith {
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_nozzle = _unit getVariable [QGVAR(nozzle), objNull];
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if !(isNull _nozzle) then {
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detach _nozzle;
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_nozzle setPosATL [(getPosATL _unit) select 0,(getPosATL _unit) select 1, 0];
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_nozzle setVelocity [0,0,0];
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_nozzle setVariable [QGVAR(isRefueling), false, true];
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_unit setVariable [QGVAR(isRefueling), false];
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_unit setVariable [QGVAR(nozzle), objNull];
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_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel);
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_unit selectWeapon _weaponSelect;
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
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[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
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[LSTRING(Hint_TooFar), 2, _unit] call EFUNC(common,displayTextStructured);
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};
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[_pfID] call cba_fnc_removePerFrameHandler;
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};
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}, 0, [_unit, _target, _endPosOffset]] call cba_fnc_addPerFrameHandler;
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_unit setVariable [QGVAR(isRefueling), true];
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} else { // func is called in muzzle either connected or on ground
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// TODO add pickup animation ?
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[{
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params ["_unit", "_target", "_nozzle"];
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detach _nozzle;
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_target setVariable [QGVAR(nozzle), objNull, true];
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_nozzle attachTo [_unit, [-0.02,-0.05,0], "righthandmiddle1"]; // TODO replace with right coordinates for real model
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_unit setVariable [QGVAR(nozzle), _nozzle];
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}, [_unit, _target, _nozzle], 2, 0] call EFUNC(common,waitAndExecute);
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};
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