ACE3/addons/scopes
2017-10-22 10:44:00 +02:00
..
functions Scopes - Fixed MRAD conversion (#5651) 2017-10-22 10:44:00 +02:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
ACE_Settings.hpp Advanced Ballistics - Drag model revamp & Spin drift correction (#5566) 2017-10-06 13:05:20 -05:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Advanced Ballistics - Drag model revamp & Spin drift correction (#5566) 2017-10-06 13:05:20 -05:00
CfgWeapons.hpp Scopes - BoreHeight config revamp (#5648) 2017-10-22 10:28:20 +02:00
config.cpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
script_component.hpp Scopes - Fixed MRAD conversion (#5651) 2017-10-22 10:44:00 +02:00
stringtable.xml Update Chinese stringtable content (#5637) 2017-10-18 12:01:29 -05:00
XEH_postInit.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.