mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b31abee4fd
* Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains
23 lines
392 B
Plaintext
23 lines
392 B
Plaintext
/*
|
|
* Author: Ruthberg, commy2, esteldunedain
|
|
* Checks if a unit can dig a trench.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Can dig <BOOL>
|
|
*
|
|
* Example:
|
|
* [ACE_player] call ace_trenches_fnc_canDigTrench
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit"];
|
|
|
|
if !("ACE_EntrenchingTool" in items _unit) exitWith {false};
|
|
|
|
_unit call EFUNC(common,canDig)
|