ACE3/addons/trenches/functions/fnc_canDigTrench.sqf
jonpas b31abee4fd Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp

* Check height above terrain

* Add Tanoa surfaces, Check if in water

* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)

* Re-enable compile cache

* Revert to surface blacklist with dust as fallback

* Move surface blacklist to script_component because SQF validator complains
2017-03-15 10:11:37 -05:00

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/*
* Author: Ruthberg, commy2, esteldunedain
* Checks if a unit can dig a trench.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Can dig <BOOL>
*
* Example:
* [ACE_player] call ace_trenches_fnc_canDigTrench
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if !("ACE_EntrenchingTool" in items _unit) exitWith {false};
_unit call EFUNC(common,canDig)