mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1b86063ade
* Initial commit
* Change order
* ace-ify functions
* Add function headers, tweak onPylonMirror function
* Finish localization
* Fix trivial idc collision
* Styling
* Add self as author
* Add interaction for the dialog
* Add settings to enable menu and change behaviour
* Add strings
* Move changes into pylons component
* Progress
* Only one function left!
* Fix issues with overlapping players, Use LINKFUNC
* Add progress bar
* I need to switch branches
* Remove old pylon weapons from aircraft
* Explicitly set new pylon's ammo to 0
* Replace magic numbers with ID list
* Align controls properly
* Remove space before eol
* Add ability to add/remove FRIES
* 🐛 Whoops
* Fix logic errors
* Value of 1 means helicopter has built-in FRIES
* Add pilot/gunner switch button
Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.
* Add quick zeus module
* Add a way to retrieve scripted pylon turrets
Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.
* Use getNumber default
* Use common's getPylonTurret
* Make dialog close on apply for zeus
* Handle UI Scaling better
* Prevent progressBar from failing in zeus
* Remove unnecessary stringtable key
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
|
|
PREP(addObjectToCurator);
|
|
PREP(bi_moduleCurator);
|
|
PREP(bi_moduleMine);
|
|
PREP(bi_moduleProjectile);
|
|
PREP(bi_moduleRemoteControl);
|
|
PREP(getModuleDestination);
|
|
PREP(handleZeusUnitAssigned);
|
|
PREP(moduleAddArsenal);
|
|
PREP(moduleAddSpareTrack);
|
|
PREP(moduleAddSpareWheel);
|
|
PREP(moduleAddOrRemoveFRIES);
|
|
PREP(moduleCaptive);
|
|
PREP(moduleConfigurePylons);
|
|
PREP(moduleGarrison);
|
|
PREP(moduleGlobalSetSkill);
|
|
PREP(moduleGroupSide);
|
|
PREP(moduleLoadIntoCargo);
|
|
PREP(moduleRemoveArsenal);
|
|
PREP(moduleSearchNearby);
|
|
PREP(moduleSetMedic);
|
|
PREP(moduleSetMedicalVehicle);
|
|
PREP(moduleSetMedicalFacility);
|
|
PREP(moduleSimulation);
|
|
PREP(moduleSuppressiveFire);
|
|
PREP(moduleSuppressiveFireLocal);
|
|
PREP(moduleSurrender);
|
|
PREP(moduleTeleportPlayers);
|
|
PREP(moduleToggleFlashlight);
|
|
PREP(moduleToggleNvg);
|
|
PREP(moduleUnconscious);
|
|
PREP(moduleUnGarrison);
|
|
PREP(moduleZeusSettings);
|
|
PREP(showMessage);
|
|
PREP(ui_attributeCargo);
|
|
//PREP(ui_attributePosition);
|
|
PREP(ui_attributeRadius);
|
|
PREP(ui_defendArea);
|
|
PREP(ui_garrison);
|
|
PREP(ui_editableObjects);
|
|
PREP(ui_globalSetSkill);
|
|
PREP(ui_groupSide);
|
|
PREP(ui_patrolArea);
|
|
PREP(ui_searchArea);
|
|
PREP(ui_teleportPlayers);
|
|
PREP(ui_toggleFlashlight);
|
|
PREP(ui_toggleNvg);
|
|
PREP(zeusAttributes);
|