ACE3/addons/zeus/XEH_PREP.hpp
Ozan Eğitmen 1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00

49 lines
1.2 KiB
C++

PREP(addObjectToCurator);
PREP(bi_moduleCurator);
PREP(bi_moduleMine);
PREP(bi_moduleProjectile);
PREP(bi_moduleRemoteControl);
PREP(getModuleDestination);
PREP(handleZeusUnitAssigned);
PREP(moduleAddArsenal);
PREP(moduleAddSpareTrack);
PREP(moduleAddSpareWheel);
PREP(moduleAddOrRemoveFRIES);
PREP(moduleCaptive);
PREP(moduleConfigurePylons);
PREP(moduleGarrison);
PREP(moduleGlobalSetSkill);
PREP(moduleGroupSide);
PREP(moduleLoadIntoCargo);
PREP(moduleRemoveArsenal);
PREP(moduleSearchNearby);
PREP(moduleSetMedic);
PREP(moduleSetMedicalVehicle);
PREP(moduleSetMedicalFacility);
PREP(moduleSimulation);
PREP(moduleSuppressiveFire);
PREP(moduleSuppressiveFireLocal);
PREP(moduleSurrender);
PREP(moduleTeleportPlayers);
PREP(moduleToggleFlashlight);
PREP(moduleToggleNvg);
PREP(moduleUnconscious);
PREP(moduleUnGarrison);
PREP(moduleZeusSettings);
PREP(showMessage);
PREP(ui_attributeCargo);
//PREP(ui_attributePosition);
PREP(ui_attributeRadius);
PREP(ui_defendArea);
PREP(ui_garrison);
PREP(ui_editableObjects);
PREP(ui_globalSetSkill);
PREP(ui_groupSide);
PREP(ui_patrolArea);
PREP(ui_searchArea);
PREP(ui_teleportPlayers);
PREP(ui_toggleFlashlight);
PREP(ui_toggleNvg);
PREP(zeusAttributes);