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63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
/*
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* Author: KoffeinFlummi, Glowbal
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* Callback when the treatment is completed
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
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* 3: Treatment classname <STRING>
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* 4: Items available <ARRAY<STRING>>
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*
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* Return Value:
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* nil
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_args", "_caller", "_target","_selectionName","_className","_config","_callback", "_weaponSelect"];
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_args = _this select 0;
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_caller = _args select 0;
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_target = _args select 1;
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_selectionName = _args select 2;
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_className = _args select 3;
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if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
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_caller removeWeapon "ACE_FakePrimaryWeapon";
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};
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if (vehicle _caller == _caller) then {
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[_caller, _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""], 1] call EFUNC(common,doAnimation);
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};
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_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
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_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
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if (_weaponSelect != "") then {
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_caller selectWeapon _weaponSelect;
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} else {
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_caller action ["SwitchWeapon", _caller, _caller, 99];
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};
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// Record specific callback
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_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
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if (GVAR(level) >= 2) then {
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_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
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};
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_callback = getText (_config >> "callbackSuccess");
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if (isNil _callback) then {
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_callback = compile _callback;
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} else {
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_callback = missionNamespace getvariable _callback;
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};
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_args call _callback;
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_args call FUNC(createLitter);
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//If we're not already tracking vitals, start:
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if (!(_target getvariable [QGVAR(addedToUnitLoop),false])) then {
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[_target] call FUNC(addToInjuredCollection);
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};
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