ACE3/addons/common/functions/fnc_getWeight.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

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* arsenal defines.hpp

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* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Returns the weight (from the loadAbs command) in lbs/kg (based on user option)
*
* Arguments:
* 0: The Unit (usually the player) <OBJECT>
* 1: Force a return type <SCALAR, BOOLEAN>
*
* Return Value:
* The return value <NUMBER>
*
* Example:
* [player] call ace_common_fnc_getWeight
*
* Public: No
*/
params ["_unit", ["_useImperial", false, [false, 0]]];
private _virtualLoad = 0;
{
_virtualLoad = _virtualLoad + (_x getVariable [QEGVAR(movement,vLoad), 0]);
} forEach [
_unit,
uniformContainer _unit,
vestContainer _unit,
backpackContainer _unit
];
private _weight = (loadAbs _unit + _virtualLoad) * 0.1;
//Return
if (_useImperial in [true, 1]) then {
format ["%1lb", (round (_weight * 100)) / 100]
} else {
format ["%1kg", (round (_weight * (1/2.2046) * 100)) / 100]
};