ACE3/addons/common/functions/fnc_isFeatureCameraActive.sqf
jonpas 4ff01967b6
Add Feature Camera Player EH and Handling (#6573)
* Switch to CBA Feature Camera handling

* Register ACE3's Feature Cameras

* Backwards compatiblity for old ace event

* Require CBA 3.9
2018-10-12 14:59:40 +02:00

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#include "script_component.hpp"
/*
* Author: Sniperwolf572
* Checks if one of the following common feature cameras is active:
*
* - Curator
* - ACE Spectator
* - Arsenal camera (BIS_fnc_arsenal)
* - Nexus Spectator (BIS_fnc_EGSpectator)
* - Establishing shot (BIS_fnc_establishingShot)
* - Splendid camera (BIS_fnc_camera)
* - Animation viewer (BIS_fnc_animViewer)
* - Classic camera (BIS_fnc_cameraOld)
*
* Arguments:
* 0: None <NIL>
*
* Return Value:
* A feature camera is active <BOOL>
*
* Example:
* [] call ace_common_fnc_isFeatureCameraActive
*
* Public: Yes
*/
ACE_DEPRECATED(QFUNC(isFeatureCameraActive),"3.14.0","CBA_fnc_getActiveFeatureCamera");
!(
isNull curatorCamera && // Curator
{!GETMVAR(EGVAR(spectator,isSet),false)} && // ACE Spectator
{GETMVAR(EGVAR(huntir,stop),true)} && // ACE Hunt IR
{isNull GETMVAR(BIS_EGSpectatorCamera_camera, objNull)} && // BIS Nexus Spectator
{isNull GETUVAR(BIS_fnc_arsenal_cam, objNull)} && // Arsenal camera
{isNull GETMVAR(BIS_fnc_establishingShot_fakeUAV, objNull)} && // Establishing shot camera
{isNull GETMVAR(BIS_fnc_camera_cam, objNull)} && // Splendid camera
{isNull GETUVAR(BIS_fnc_animViewer_cam, objNull)} && // Animation viewer camera
{isNull GETMVAR(BIS_DEBUG_CAM, objNull)} // Classic camera
) // return