mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
30 lines
700 B
Plaintext
30 lines
700 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: commy2
|
|
* Sets the name variable of the object. Used to prevent issues with the name command.
|
|
*
|
|
* Arguments:
|
|
* 0: Object <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [bob] call ace_common_fnc_setName
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit"];
|
|
TRACE_3("setName",_unit,alive _unit,name _unit);
|
|
|
|
if (isNull _unit || {!alive _unit}) exitWith {};
|
|
|
|
if (_unit isKindOf "CAManBase") then {
|
|
private _sanitizedName = [name _unit, true] call FUNC(sanitizeString);
|
|
private _rawName = [name _unit, false] call FUNC(sanitizeString);
|
|
|
|
_unit setVariable ["ACE_Name", _sanitizedName, true];
|
|
_unit setVariable ["ACE_NameRaw", _rawName, true];
|
|
};
|