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52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
/*
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* Author: Ruthberg
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* Selects a new gun profile and updates the gun column and the result input/output fields
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*
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* Arguments:
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* gunID <number>
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* restore workingMemory from gunList <BOOL>
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* update display <BOOL>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* call ace_atragmx_change_gun
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_gunID", "_restoreMemory", "_updateDisplay"];
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if (_gunID < 0 || _gunID > (count GVAR(gunList)) - 1) exitWith {};
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if (_restoreMemory) then {
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GVAR(workingMemory) = +(GVAR(gunList) select _gunID);
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};
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GVAR(currentGun) = _gunID;
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if (_updateDisplay) then {
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lbSetCurSel [6000, GVAR(currentGun)];
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};
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GVAR(currentScopeUnit) = 0 max (GVAR(workingMemory) select 6) min 3;
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GVAR(currentScopeClickUnit) = 0 max (GVAR(workingMemory) select 7) min 2;
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GVAR(currentScopeClickNumber) = 1 max (GVAR(workingMemory) select 8) min 10;
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if (_updateDisplay) then {
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[] call FUNC(update_gun);
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[] call FUNC(update_gun_ammo_data);
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};
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GVAR(elevationOutput) set [GVAR(currentTarget), 0];
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GVAR(windage1Output) set [GVAR(currentTarget), 0];
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GVAR(windage2Output) set [GVAR(currentTarget), 0];
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GVAR(leadOutput) set [GVAR(currentTarget), 0];
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GVAR(tofOutput) set [GVAR(currentTarget), 0];
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GVAR(velocityOutput) set [GVAR(currentTarget), 0];
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if (_updateDisplay) then {
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[] call FUNC(calculate_target_solution);
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};
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