ACE3/addons/atragmx/functions/fnc_change_gun.sqf
2016-05-03 02:32:44 +02:00

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/*
* Author: Ruthberg
* Selects a new gun profile and updates the gun column and the result input/output fields
*
* Arguments:
* gunID <number>
* restore workingMemory from gunList <BOOL>
* update display <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_change_gun
*
* Public: No
*/
#include "script_component.hpp"
params ["_gunID", "_restoreMemory", "_updateDisplay"];
if (_gunID < 0 || _gunID > (count GVAR(gunList)) - 1) exitWith {};
if (_restoreMemory) then {
GVAR(workingMemory) = +(GVAR(gunList) select _gunID);
};
GVAR(currentGun) = _gunID;
if (_updateDisplay) then {
lbSetCurSel [6000, GVAR(currentGun)];
};
GVAR(currentScopeUnit) = 0 max (GVAR(workingMemory) select 6) min 3;
GVAR(currentScopeClickUnit) = 0 max (GVAR(workingMemory) select 7) min 2;
GVAR(currentScopeClickNumber) = 1 max (GVAR(workingMemory) select 8) min 10;
if (_updateDisplay) then {
[] call FUNC(update_gun);
[] call FUNC(update_gun_ammo_data);
};
GVAR(elevationOutput) set [GVAR(currentTarget), 0];
GVAR(windage1Output) set [GVAR(currentTarget), 0];
GVAR(windage2Output) set [GVAR(currentTarget), 0];
GVAR(leadOutput) set [GVAR(currentTarget), 0];
GVAR(tofOutput) set [GVAR(currentTarget), 0];
GVAR(velocityOutput) set [GVAR(currentTarget), 0];
if (_updateDisplay) then {
[] call FUNC(calculate_target_solution);
};