ACE3/addons/advanced_ballistics
2015-04-25 17:19:43 +02:00
..
functions Replaced EXPLODE_4_PVT macro inside of ABs PFH 2015-04-25 17:19:43 +02:00
UI Move wind display resources to weather 2015-04-06 00:12:22 -03:00
ACE_Settings.hpp Changed the module setting defaults 2015-04-13 21:20:07 +02:00
CfgEventHandlers.hpp Implemented a new logic that decides when to use AB. 2015-04-09 20:27:10 +02:00
CfgVehicles.hpp Changed the module setting defaults 2015-04-13 21:20:07 +02:00
config.cpp ace extensions class for modularity 2015-04-20 18:48:58 +02:00
initKeybinds.sqf Fixed incorrect return values in some key handlers: 2015-04-15 12:53:02 +02:00
README.md Updated the readme 2015-04-07 21:24:09 +02:00
RscTitles.hpp Replaced tabs with spaces 2015-04-07 21:27:04 +02:00
script_component.hpp Removed unused define 2015-04-25 12:08:31 +02:00
stringtable.xml Merge https://github.com/nomisum/ACE3 into german-merge 2015-04-19 00:39:44 +02:00
XEH_postInit.sqf Removed a bunch of obsolete code: 2015-04-25 13:34:47 +02:00
XEH_preInit.sqf Refactored the weather module: 2015-04-20 13:54:22 +02:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.