ACE3/addons/spectator/XEH_preInit.sqf
SilentSpike b87b4ea16a Improve spectator GUI reopening prevention
Using boolean instead of simply checking for the display. Checking for diplay was unreliable since it can be technically closed while theoretically open during the escape menu and such.
2015-08-03 00:22:50 +01:00

56 lines
1.1 KiB
Plaintext

#include "script_component.hpp"
ADDON = false;
PREP(cacheUnitInfo);
PREP(cycleCamera);
PREP(handleCamera);
PREP(handleCompass);
PREP(handleIcons);
PREP(handleInterface);
PREP(handleKilled);
PREP(handleMouse);
PREP(handleRespawn);
PREP(handleToolbar);
PREP(handleUnits);
PREP(moduleSpectatorSettings);
PREP(setCameraAttributes);
PREP(setSpectator);
PREP(stageSpectator);
PREP(transitionCamera);
PREP(toggleInterface);
PREP(updateCameraModes);
PREP(updateSpectatableSides);
PREP(updateUnits);
PREP(updateVisionModes);
// Permanent variables
GVAR(availableModes) = [0,1,2];
GVAR(availableSides) = [west,east,resistance,civilian];
GVAR(availableVisions) = [-2,-1,0,1];
GVAR(camMode) = 0;
GVAR(camPan) = 0;
GVAR(camPos) = ATLtoASL [worldSize * 0.5, worldSize * 0.5, 20];
GVAR(camSpeed) = 1;
GVAR(camTilt) = -10;
GVAR(camUnit) = objNull;
GVAR(camVision) = -2;
GVAR(camZoom) = 1.25;
GVAR(open) = false;
GVAR(showComp) = true;
GVAR(showHelp) = true;
GVAR(showIcons) = true;
GVAR(showInterface) = true;
GVAR(showMap) = false;
GVAR(showTool) = true;
GVAR(showUnit) = true;
GVAR(unitList) = [];
GVAR(unitBlacklist) = [];
GVAR(unitWhitelist) = [];
ADDON = true;