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https://github.com/acemod/ACE3.git
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84bf44e026
- Reordering of action members - Removed full path from actions, so they can be mounted under different paths if needed - Added api for creating actions - Api for adding actions for objects or classes
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
/*
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* Author: CAA-Picard
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* Insert an ACE action to a class, under a certain path
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* Note: This function is NOT global.
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*
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* Argument:
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* 0: TypeOf of the class <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Parent path of the new action <ARRAY>
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* 3: Action <ARRAY>
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*
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* Return value:
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* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
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*
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* Example:
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* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_4_PVT(_this,_objectType,_typeNum,_parentPath,_action);
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// Ensure the config menu was compiled first
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if (_typeNum == 0) then {
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[_objectType] call FUNC(compileMenu);
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} else {
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[_objectType] call FUNC(compileMenuSelfAction);
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};
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private ["_varName","_actionTrees", "_parentNode"];
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_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
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_actionTrees = missionNamespace getVariable [_varName, []];
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if((count _actionTrees) == 0) then {
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missionNamespace setVariable [_varName, _actionTrees];
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};
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_parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
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if (isNil {_parentNode}) exitWith {};
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// Add action node as children of the correct node of action tree
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(_parentNode select 1) pushBack [_action,[]];
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// Return the full path
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(+ _parentPath) pushBack (_action select 0)
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