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55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Lambda.Tiger
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* Adds fragmentation event handlers to projectiles as needed.
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*
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* Arguments:
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* 0: class name of projectile being initialized <STRING>
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* 1: Projectile being initialized <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_frag_fnc_fired
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*
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* Public: No
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*/
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params ["_ammo", "_projectile"];
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_ammo call FUNC(shouldFrag) params ["_shouldFrag", "_submunitionShouldFrag"];
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if (_shouldFrag) then {
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_projectile addEventHandler [
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"Explode",
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{
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params ["_projectile", "_posASL", "_velocity"];
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if (GVAR(reflectionsEnabled)) then {
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[_posASL, _ammo] call FUNC(doReflections);
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};
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if (_projectile getVariable [QGVAR(blacklisted), false]) exitWith {
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TRACE_2("projectile blackisted",typeOf _projectile,_projectile);
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};
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private _shotParents = getShotParents _projectile;
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private _ammo = typeOf _projectile;
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// Call server event for fragment generation
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[
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QGVAR(explosionEvent),
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[_posASL, _velocity, _ammo, _shotParents]
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] call CBA_fnc_serverEvent;
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}
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];
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};
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if (_submunitionShouldFrag) then {
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_projectile addEventHandler [
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"SubmunitionCreated",
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{
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params ["", "_submunitionProjectile"];
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[typeOf _submunitionProjectile, _submunitionProjectile] call FUNC(roundInitFrag);
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}
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];
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};
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