ACE3/addons/missileguidance/functions/fnc_attackProfile_LIN.sqf
xrufix dc3a9fccca Fix Mavericks and KH25ML diving into the ground. (#6315)
* Fix issue with missiles diving into the ground before reaching the target

* More modest steering deflection for Maverick and Kh25ML
2018-05-31 21:18:47 -05:00

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/*
* Author: jaynus / nou
* Attack profile: Linear (used by DAGR)
*
* Arguments:
* 0: Seeker Target PosASL <ARRAY>
* 1: Guidance Arg Array <ARRAY>
* 2: Attack Profile State <ARRAY>
*
* Return Value:
* Missile Aim PosASL <ARRAY>
*
* Example:
* [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_LIN;
*
* Public: No
*/
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
params ["_seekerTargetPos", "_args"];
_args params ["_firedEH"];
_firedEH params ["_shooter","","","","","","_projectile"];
if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos};
private _shooterPos = getPosASL _shooter;
private _projectilePos = getPosASL _projectile;
private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
private _distanceToShooter = _projectilePos vectorDistance _shooterPos;
private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
TRACE_2("", _distanceToTarget, _distanceToShooter);
// Add height depending on distance for compensate
private _addHeight = [0,0,0];
// Always climb an arc on initial launch if we are close to the round
if ((((ASLtoAGL _projectilePos) select 2) < 5) && {_distanceToShooter < 15}) then {
_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
TRACE_1("climb - near shooter",_addHeight);
} else {
// If we are below the target, increase the climbing arc
if (((_projectilePos select 2) < (_seekerTargetPos select 2)) && {_distanceToTarget > 100}) then {
_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))];
TRACE_1("climb - below target and far",_addHeight);
};
};
// Projectile above target
if ((_projectilePos select 2) > (_seekerTargetPos select 2)) then {
TRACE_1("above - far",_addHeight);
_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget / 50];
};
private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
TRACE_2("Adjusted target position",_returnTargetPos,_addHeight);
_returnTargetPos;