ACE3/addons/scopes
2016-05-20 01:10:12 -05:00
..
functions Use the lovely CBA_fnc_canUseWeapon function 2016-05-20 01:10:12 -05:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgVehicles.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
CfgWeapons.hpp AB - correct mildot reticle LRPS/AMS/KHS (#3664) 2016-05-07 22:20:50 +02:00
config.cpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInit.sqf Use the lovely CBA_fnc_canUseWeapon function 2016-05-20 01:10:12 -05:00
XEH_preInit.sqf Scopes - Allow Scope Adjust from FFV 2016-05-19 21:39:15 -05:00
XEH_PREP.hpp Use the lovely CBA_fnc_canUseWeapon function 2016-05-20 01:10:12 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.