ACE3/addons/medical_treatment/script_component.hpp
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

51 lines
1.6 KiB
C++

#define COMPONENT medical_treatment
#define COMPONENT_BEAUTIFIED Medical Treatment
#include "\z\ace\addons\main\script_mod.hpp"
#define DEBUG_MODE_FULL
#define DISABLE_COMPILE_CACHE
#define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_MEDICAL_TREATMENT
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_MEDICAL_TREATMENT
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_TREATMENT
#endif
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
#include "\z\ace\addons\main\script_macros.hpp"
// Returns a text config entry as compiled code or variable from missionNamespace
#define GET_FUNCTION(var,cfg) \
private var = getText (cfg); \
if (isNil var) then { \
var = compile var; \
} else { \
var = missionNamespace getVariable var; \
}
// Returns a number config entry with default value of 0
// If entry is a string, will get the variable from missionNamespace
#define GET_NUMBER_ENTRY(cfg) \
if (isText (cfg)) then { \
missionNamespace getVariable [getText (cfg), 0]; \
} else { \
getNumber (cfg); \
}
// Macros for checking if unit is in medical vehicle or facility
// Defined mostly to make location check in canTreat more readable
#define IN_MED_VEHICLE(unit) (unit call FUNC(isInMedicalVehicle))
#define IN_MED_FACILITY(unit) (unit call FUNC(isInMedicalFacility))
#define TREATMENT_LOCATIONS_ALL 0
#define TREATMENT_LOCATIONS_VEHICLES 1
#define TREATMENT_LOCATIONS_FACILITIES 2
#define TREATMENT_LOCATIONS_VEHICLES_AND_FACILITIES 3
#define TREATMENT_LOCATIONS_NONE 4
#define LITTER_CLEANUP_CHECK_DELAY 30
#define BODY_CLEANUP_CHECK_DELAY 20