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https://github.com/acemod/ACE3.git
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978049eab1
Adds a feature which leaves the vehicle engine running after getting out. So, it requires the driver to switch off the engine of the vehicle.
43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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[
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"AllVehicles",
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"initPost",
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{
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params ["_vehicle"];
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_vehicle setVariable [QGVAR(engineState), isEngineOn _vehicle];
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}
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] call CBA_fnc_addClassEventHandler;
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[
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"AllVehicles",
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"engine",
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{
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params ["_vehicle", "_state"];
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_vehicle setVariable [QGVAR(engineState), _state];
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}
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] call CBA_fnc_addClassEventHandler;
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[
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"AllVehicles",
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"getout",
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{
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params ["_vehicle", "_position", "_unit"];
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if (!GVAR(keepEngineRunning)) exitWith {};
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if (_unit == ACE_player && {_position == "driver" && {_vehicle getVariable [QGVAR(engineState), false]}}) then {
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[{
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params ["_vehicle"];
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[QEGVAR(common,engineOn), _this, _vehicle] call CBA_fnc_targetEvent;
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}, [_vehicle, true]] call CBA_fnc_execNextFrame;
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};
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}
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] call CBA_fnc_addClassEventHandler;
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ADDON = true;
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