mirror of
https://github.com/acemod/ACE3.git
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177 lines
6.0 KiB
Plaintext
177 lines
6.0 KiB
Plaintext
/*
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* Author: Glowbal
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* Updates the vitals. Is expected to be called every second.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* ReturnValue:
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* <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues"];
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_unit = _this select 0;
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_interval = time - (_unit getVariable [QGVAR(lastMomentVitalsHandled), 0]);
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_unit setVariable [QGVAR(lastMomentVitalsHandled), time];
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if (_interval == 0) exitWith {};
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_lastTimeValuesSynced = _unit getvariable [QGVAR(lastMomentValuesSynced), 0];
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_syncValues = (time - _lastTimeValuesSynced >= (10 + floor(random(10))) && GVAR(keepLocalSettingsSynced));
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if (_syncValues) then {
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_unit setvariable [QGVAR(lastMomentValuesSynced), time];
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};
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_bloodVolume = (_unit getvariable [QGVAR(bloodVolume), 100]) + ([_unit] call FUNC(getBloodVolumeChange));
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_bloodVolume = _bloodVolume max 0;
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_unit setvariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
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// Set variables for synchronizing information across the net
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if (_bloodVolume < 90) then {
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if !(_unit getvariable [QGVAR(hasLostBlood), false]) then {
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_unit setvariable [QGVAR(hasLostBlood), true, true];
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};
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} else {
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if (_unit getvariable [QGVAR(hasLostBlood),false]) then {
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_unit setvariable [QGVAR(hasLostBlood), false, true];
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};
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};
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if ((_unit call FUNC(getBloodLoss)) > 0) then {
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if !(_unit getvariable [QGVAR(isBleeding), false]) then {
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_unit setvariable [QGVAR(isBleeding), true, true];
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};
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} else {
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if (_unit getvariable [QGVAR(isBleeding), false]) then {
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_unit setvariable [QGVAR(isBleeding), false, true];
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};
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};
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_painStatus = _unit getvariable [QGVAR(pain), 0];
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if (_painStatus > 0) then {
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if !(_unit getvariable [QGVAR(hasPain), false]) then {
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_unit setvariable [QGVAR(hasPain), true, true];
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};
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} else {
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if (_unit getvariable [QGVAR(hasPain), false]) then {
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_unit setvariable [QGVAR(hasPain), false, true];
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};
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};
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if (GVAR(level) == 1) then {
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// reduce pain
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if (_unit getVariable [QGVAR(pain), 0] > 0) then {
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_unit setVariable [QGVAR(pain), ((_unit getVariable QGVAR(pain)) - 0.001 * _interval) max 0, _syncValues];
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};
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// reduce painkillers
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if (_unit getVariable [QGVAR(morphine), 0] > 0) then {
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_unit setVariable [QGVAR(morphine), ((_unit getVariable QGVAR(morphine)) - 0.0015 * _interval) max 0, _syncValues];
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};
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// bleeding
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_blood = _unit getVariable [QGVAR(bloodVolume), 100];
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if (_blood <= 35 and !(_unit getVariable ["ACE_isUnconscious", false])) then {
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[_unit, true] call FUNC(setUnconscious);
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};
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if (_blood == 0) then {
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[_unit] call FUNC(setDead);
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};
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};
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// handle advanced medical, with vitals
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if (GVAR(level) >= 2) then {
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if (_bloodVolume < 30) exitwith {
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[_unit] call FUNC(setDead);
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};
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if ([_unit] call EFUNC(common,isAwake)) then {
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if (_bloodVolume < 60) then {
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if (random(1) > 0.9) then {
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[_unit, true, 15 + random(20)] call FUNC(setUnconscious);
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};
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};
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};
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// Set the vitals
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_heartRate = (_unit getvariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
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_unit setvariable [QGVAR(heartRate), _heartRate, _syncValues];
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_bloodPressure = [_unit] call FUNC(getBloodPressure);
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_unit setvariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
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// TODO Disabled until implemented fully
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// Handle airway
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/*if (GVAR(setting_allowAirwayInjuries)) then {
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_airwayStatus = _unit getvariable [QGVAR(airwayStatus), 100];
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if (((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) && !((_unit getvariable [QGVAR(airwaySecured), false]))) then {
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if (_airwayStatus >= 0.5) then {
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_unit setvariable [QGVAR(airwayStatus), _airwayStatus - 0.5 * _interval, _syncValues];
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};
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} else {
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if !((_unit getvariable [QGVAR(airwayOccluded), false]) || (_unit getvariable [QGVAR(airwayCollapsed), false])) then {
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if (_airwayStatus < 100) then {
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_unit setvariable [QGVAR(airwayStatus), (_airwayStatus + 1.5 * _interval) min 100, _syncValues];
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};
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};
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};
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if (_airwayStatus < 80) then {
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[_unit] call FUNC(setUnconscious);
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if (_airwayStatus <= 0) then {
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[_unit, true] call FUNC(setDead);
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};
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};
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};*/
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// Check vitals for medical status
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// TODO check for in revive state instead of variable
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_bloodPressureL = _bloodPressure select 0;
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_bloodPressureH = _bloodPressure select 1;
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if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
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if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
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[_unit, true, 10+ random(20)] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
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};
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if (_bloodPressureH > 260) then {
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if (random(1) > 0.7) then {
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[_unit] call FUNC(setCardiacArrest);
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};
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};
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if (_bloodPressureL < 40 && _heartRate > 190) then {
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if (random(1) > 0.7) then {
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[_unit] call FUNC(setCardiacArrest);
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};
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};
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if (_bloodPressureH > 145 && _heartRate > 150) then {
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if (random(1) > 0.7) then {
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[_unit] call FUNC(setCardiacArrest);
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};
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};
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if (_heartRate > 200) then {
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[_unit] call FUNC(setCardiacArrest);
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};
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if (_heartRate < 20) then {
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[_unit] call FUNC(setCardiacArrest);
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};
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};
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// syncing any remaining values
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if (_syncValues) then {
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{
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private "_value";
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_value = _unit getvariable _x;
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if !(isnil "_value") then {
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_unit setvariable [_x,(_unit getvariable [_x, 0]), true];
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};
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}foreach GVAR(IVBags);
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};
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};
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