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ACE3/addons/common/functions/fnc_muteUnitHandleInitPost.sqf

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// by commy2
#include "script_component.hpp"
private "_unit";
_unit = _this select 0;
// setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again
if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then {
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(localEvent);
};